Commit Graph

2659 Commits (5d02fe1c201868e6081e74a8adf86fb16ad9508c)

Author SHA1 Message Date
rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 11 years ago
Kae..pl 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 11 years ago
dan..om fc8be06297 - Reverted the addition of the break; statement. 11 years ago
dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. 11 years ago
Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. 11 years ago
phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage 11 years ago
phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance 11 years ago
phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList 11 years ago
phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 11 years ago
Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 11 years ago
Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
rem..om aa5b782021 Swich geometry sorting to tim sort. 11 years ago
rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 11 years ago
rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) 11 years ago
jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) 11 years ago
Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). 11 years ago
nor..67 5851055a1a - fix check for osx hack in natives extraction 11 years ago
nor..67 469fa68b5c - change natives extraction so it can find lwjgl natives from the default lwjgl distribution 11 years ago
nor..67 6184e7ce1a - fix meshcollisionshape header file 11 years ago
Kae..pl dd276faa31 Refactoring: removed dependency to org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE from BlenderKey.java 11 years ago
rem..om 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 11 years ago
rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 11 years ago
Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 years ago
Kae..pl 6708cf0d7f Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ). 11 years ago
PSp..om 4e98d0e13d Added a method to clear collision data. This is often 11 years ago
Kae..pl e7aeb9a222 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. (forgot to make the method static). 11 years ago
Kae..pl c0f46d97c5 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. 11 years ago
PSp..om 797caf6936 Provide access to an in-order list of all class 11 years ago
PSp..om 90913bf8c3 Catch another case where shutdown state can cause a 11 years ago
Kae..pl a499e972ab Bugfix: fixed an issue that was recently introduced with not negating Y-rotation values when Y axis was up. 11 years ago
PSp..om 767231a4a8 Fixed an NPE in the FlyCamAppState that occurred 11 years ago
Kae..pl cf830b4c7c Bugfix: fixing errors that appeared during mirror modifier loading (there is still mirror rotation being not supported, but hope to fix that soon). 11 years ago
rem..om f8c317f593 BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed. 11 years ago
Kae..pl b77f5a422c Bugfix: fixed a bug that caused objects with negative scale to have improper transformations. 11 years ago
Kae..pl 68debc95eb Bugfix: displaying the bone name in BoneContext toString() method even if the bone is not yet created. 11 years ago
Kae..pl 25e20509c6 Bugfix: bone context returns the length of the bone without taking model scale into account; that caused troubles during constraint's computations but should be used for bone debugger length (an appropriate notice is in the method's javadoc). 11 years ago
Kae..pl b5357e96ec Bugfix: taking scale into account when loading constraint's world matrix. 11 years ago
PSp..om faf04cbb1f Keep better track of the independent alpha test related 11 years ago
PSp..om 4fc8cb8443 Added additional state for alpha test because 11 years ago
rem..om 79def7aa8f Re added nifty optimization to not render fully transparent quads 11 years ago