Fixed an issue in animControl where the onanimCycleDone was called too early.
see http://hub.jmonkeyengine.org/forum/topic/onanimcycledone-called-before-animation-completes/#post-257008 git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10995 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -59,6 +59,7 @@ public final class AnimChannel {
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private float time;
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private float speed;
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private float timeBlendFrom;
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private float blendTime;
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private float speedBlendFrom;
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private boolean notified=false;
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@ -192,6 +193,11 @@ public final class AnimChannel {
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*/
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public void setSpeed(float speed) {
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this.speed = speed;
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if(blendTime>0){
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this.speedBlendFrom = speed;
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blendTime = Math.min(blendTime, animation.getLength() / speed);
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blendRate = 1/ blendTime;
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}
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}
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/**
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@ -248,7 +254,9 @@ public final class AnimChannel {
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control.notifyAnimChange(this, name);
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if (animation != null && blendTime > 0f){
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this.blendTime = blendTime;
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// activate blending
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blendTime = Math.min(blendTime, anim.getLength() / speed);
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blendFrom = animation;
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timeBlendFrom = time;
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speedBlendFrom = speed;
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@ -393,8 +401,7 @@ public final class AnimChannel {
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}
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animation.setTime(time, blendAmount, control, this, vars);
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time += tpf * speed;
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if (animation.getLength() > 0){
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if (!notified && (time >= animation.getLength() || time < 0)) {
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if (loopMode == LoopMode.DontLoop) {
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@ -406,7 +413,7 @@ public final class AnimChannel {
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control.notifyAnimCycleDone(this, animation.getName());
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}
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}
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time += tpf * speed;
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time = clampWrapTime(time, animation.getLength(), loopMode);
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if (time < 0){
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// Negative time indicates that speed should be inverted
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