Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@11008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -43,6 +43,7 @@ import com.jme3.asset.BlenderKey;
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import com.jme3.asset.BlenderKey.FeaturesToLoad;
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import com.jme3.asset.BlenderKey.LoadingResults;
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import com.jme3.asset.ModelKey;
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import com.jme3.light.Light;
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import com.jme3.scene.CameraNode;
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import com.jme3.scene.LightNode;
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import com.jme3.scene.Node;
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@ -124,7 +125,8 @@ public class BlenderLoader implements AssetLoader {
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String worldName = worldStructure.getName();
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if (blenderKey.getUsedWorld() == null || blenderKey.getUsedWorld().equals(worldName)) {
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LandscapeHelper landscapeHelper = blenderContext.getHelper(LandscapeHelper.class);
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loadingResults.addLight(landscapeHelper.toAmbientLight(worldStructure));
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Light ambientLight = landscapeHelper.toAmbientLight(worldStructure);
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loadingResults.addLight(new LightNode(null, ambientLight));
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loadingResults.setSky(landscapeHelper.toSky(worldStructure));
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loadingResults.setBackgroundColor(landscapeHelper.toBackgroundColor(worldStructure));
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}
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