Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10965 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -183,7 +183,7 @@ public class ArmatureHelper extends AbstractBlenderHelper {
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Bone bone = skeleton.getBone(boneIndex);
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Ipo ipo = new Ipo(bezierCurves, fixUpAxis, blenderContext.getBlenderVersion());
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tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 0, ipo.getLastFrame(), fps, false));
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tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 1, ipo.getLastFrame(), fps, false));
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}
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}
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this.equaliseBoneTracks(tracks);
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@ -221,7 +221,7 @@ public class ArmatureHelper extends AbstractBlenderHelper {
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Bone bone = skeleton.getBone(boneIndex);
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Ipo ipo = ipoHelper.fromIpoStructure(ipoStructure, blenderContext);
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if (ipo != null) {
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tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 0, ipo.getLastFrame(), fps, false));
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tracks.add((BoneTrack) ipo.calculateTrack(boneIndex, bone.getLocalPosition(), bone.getLocalRotation(), bone.getLocalScale(), 1, ipo.getLastFrame(), fps, false));
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}
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}
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}
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@ -53,7 +53,7 @@ import com.jme3.scene.plugins.blender.file.BlenderFileException;
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Spatial object = (Spatial) blenderContext.getLoadedFeature(objectOMA, LoadedFeatureDataType.LOADED_FEATURE);
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// calculating track
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SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, object.getLocalTranslation(), object.getLocalRotation(), object.getLocalScale(), 0, ipo.getLastFrame(), fps, true);
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SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, object.getLocalTranslation(), object.getLocalRotation(), object.getLocalScale(), 1, ipo.getLastFrame(), fps, true);
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Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / (float) fps);
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animation.setTracks(new SpatialTrack[] { track });
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