Commit Graph

2659 Commits (5d02fe1c201868e6081e74a8adf86fb16ad9508c)

Author SHA1 Message Date
Kae..pl 23cc867e38 Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type). 11 years ago
Kae..pl 517dece348 Refactoring: optimisations to generated textures loading (will affect some of them). 11 years ago
Kae..pl 4ecc911b69 Feature: added bottom texture for the sky during sky loading. 11 years ago
Kae..pl 66f1a0302f Refactoring: removing unnecesary System.out's. ;) 11 years ago
Kae..pl eb7e7bbaad Feature: added sky loading. 11 years ago
iwg..ic 592303181e Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values. 11 years ago
iwg..ic c1c9fc871a Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing. 11 years ago
Kae..pl f94ad2b37a Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier. 11 years ago
rem..om f0aff05d41 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 11 years ago
Kae..pl 915638a370 Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;). 11 years ago
Kae..pl 2a00f1ccb0 Refactoring: removed unnecessary return type from the modifiers (it was never used). 11 years ago
Kae..pl 8df3569688 Refactoring: small reorganisation of ObjectHelper class. 11 years ago
Kae..pl d86adfa4f1 Bugfix: fixed an issue with missing material color when material has a non used texture. 11 years ago
rem..om 2707b6586b Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh 11 years ago
iwg..ic 2711e729d0 Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/ 11 years ago
PSp..om 5a1e7dbd63 Applied the same interpolate to interpolateLocal 11 years ago
PSp..om 1fc55d2eb0 Changed the other two-vector version of interpolate 11 years ago
PSp..om b73d42e654 Changed interpolate to interpolateLocal to match latest 11 years ago
PSp..om 641c138a1b Changed interpolate() to interpolateLocal() to match 11 years ago
PSp..om 87930e7075 Modified to allow the rolling index to be seeded 11 years ago
sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay 11 years ago
sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding 11 years ago
PSp..om d70174d91a Added a proper toString() to CollisionResult. 11 years ago
nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix 11 years ago
rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. 11 years ago
iwg..ic 1a94e65176 Android: Updated error checking for egl config logging 11 years ago
Kae..pl 638947623d Refactoring: 11 years ago
PSp..om 64112acc83 Fix for a very subtle floating point precision 11 years ago
rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 11 years ago
rem..om 3800db318c LodGenerator now properly shift short indexes so that there is no negative value when assigned to an int and used as an index in an array 11 years ago
rem..om a14b6a3a50 Fixed Bloom filter downsampling, broken in change 10750 11 years ago
rem..om 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 11 years ago
rem..om f3165b632f Fix to water filter where there was a remaining "m_" in a paremeter set 11 years ago
rem..om f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 11 years ago
PSp..om c69756acbc Let the comparator be reset without having to create 11 years ago
iwg..ic 1e3e14ba75 Update cursorPos for TouchEvents so InputManager.getCursorPosition() returns the last touch location. 11 years ago
iwg..ic 123ccabaff Android: Don't render mesh if vertex count == 0 11 years ago
sha..RD 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 11 years ago
Sha..om e66abb780d * Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context 11 years ago
Sha..om 55ab8f5d30 * Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material) 11 years ago
sha..RD 67ce41ee57 * Make sure to reset planeState and viewportChanged values in when cloning cameras 11 years ago
sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero 11 years ago
sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 11 years ago
sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter 11 years ago
Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. 11 years ago
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago