BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10943 75d07b2b-3a1a-0410-a2c5-0572b91ccdcaexperimental
parent
b77f5a422c
commit
f8c317f593
@ -1,314 +1,329 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.post.filters; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.post.Filter; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.texture.Image.Format; |
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import java.io.IOException; |
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import java.util.ArrayList; |
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|
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/** |
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* BloomFilter is used to make objects in the scene have a glow effect.<br> |
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* There are 2 mode : Scene and Objects.<br> |
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* Scene mode extracts the bright parts of the scene to make them glow<br> |
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* Object mode make objects glow according to their material's glowMap or their GlowColor<br> |
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* @see <a href="http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:bloom_and_glow">advanced:bloom_and_glow</a> for more details |
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* |
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* @author Rémy Bouquet aka Nehon |
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*/ |
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public class BloomFilter extends Filter { |
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|
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/** |
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* GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map |
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*/ |
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public enum GlowMode { |
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|
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/** |
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* Apply bloom filter to bright areas in the scene. |
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*/ |
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Scene, |
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/** |
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* Apply bloom only to objects that have a glow map or a glow color. |
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*/ |
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Objects, |
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/** |
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* Apply bloom to both bright parts of the scene and objects with glow map. |
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*/ |
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SceneAndObjects; |
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} |
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|
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private GlowMode glowMode = GlowMode.Scene; |
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//Bloom parameters
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private float blurScale = 1.5f; |
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private float exposurePower = 5.0f; |
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private float exposureCutOff = 0.0f; |
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private float bloomIntensity = 2.0f; |
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private float downSamplingFactor = 1; |
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private Pass preGlowPass; |
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private Pass extractPass; |
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private Pass horizontalBlur = new Pass(); |
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private Pass verticalalBlur = new Pass(); |
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private Material extractMat; |
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private Material vBlurMat; |
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private Material hBlurMat; |
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private int screenWidth; |
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private int screenHeight; |
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private RenderManager renderManager; |
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private ViewPort viewPort; |
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|
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/** |
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* Creates a Bloom filter |
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*/ |
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public BloomFilter() { |
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super("BloomFilter"); |
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} |
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|
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/** |
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* Creates the bloom filter with the specific glow mode |
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* @param glowMode |
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*/ |
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public BloomFilter(GlowMode glowMode) { |
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this(); |
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this.glowMode = glowMode; |
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} |
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@Override |
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protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
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this.renderManager = renderManager; |
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this.viewPort = vp; |
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screenWidth = (int) Math.max(1, (w / downSamplingFactor)); |
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screenHeight = (int) Math.max(1, (h / downSamplingFactor)); |
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// System.out.println(screenWidth + " " + screenHeight);
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if (glowMode != GlowMode.Scene) { |
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preGlowPass = new Pass(); |
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preGlowPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth); |
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} |
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postRenderPasses = new ArrayList<Pass>(); |
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//configuring extractPass
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extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md"); |
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extractPass = new Pass() { |
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@Override |
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public boolean requiresSceneAsTexture() { |
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return true; |
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} |
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@Override |
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public void beforeRender() { |
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extractMat.setFloat("ExposurePow", exposurePower); |
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extractMat.setFloat("ExposureCutoff", exposureCutOff); |
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if (glowMode != GlowMode.Scene) { |
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extractMat.setTexture("GlowMap", preGlowPass.getRenderedTexture()); |
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} |
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extractMat.setBoolean("Extract", glowMode != GlowMode.Objects); |
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} |
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}; |
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extractPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, extractMat); |
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postRenderPasses.add(extractPass); |
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|
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//configuring horizontal blur pass
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hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md"); |
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horizontalBlur = new Pass() { |
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@Override |
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public void beforeRender() { |
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hBlurMat.setTexture("Texture", extractPass.getRenderedTexture()); |
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hBlurMat.setFloat("Size", screenWidth); |
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hBlurMat.setFloat("Scale", blurScale); |
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} |
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}; |
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horizontalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, hBlurMat); |
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postRenderPasses.add(horizontalBlur); |
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|
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//configuring vertical blur pass
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vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md"); |
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verticalalBlur = new Pass() { |
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@Override |
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public void beforeRender() { |
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vBlurMat.setTexture("Texture", horizontalBlur.getRenderedTexture()); |
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vBlurMat.setFloat("Size", screenHeight); |
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vBlurMat.setFloat("Scale", blurScale); |
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} |
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}; |
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verticalalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, vBlurMat); |
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postRenderPasses.add(verticalalBlur); |
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//final material
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material = new Material(manager, "Common/MatDefs/Post/BloomFinal.j3md"); |
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material.setTexture("BloomTex", verticalalBlur.getRenderedTexture()); |
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} |
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@Override |
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protected Material getMaterial() { |
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material.setFloat("BloomIntensity", bloomIntensity); |
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return material; |
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} |
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@Override |
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protected void postQueue(RenderQueue queue) { |
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if (glowMode != GlowMode.Scene) { |
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renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); |
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renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); |
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renderManager.getRenderer().clearBuffers(true, true, true); |
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renderManager.setForcedTechnique("Glow"); |
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renderManager.renderViewPortQueues(viewPort, false); |
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renderManager.setForcedTechnique(null); |
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renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); |
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} |
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} |
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|
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/** |
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* returns the bloom intensity |
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* @return |
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*/ |
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public float getBloomIntensity() { |
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return bloomIntensity; |
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} |
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|
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/** |
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* intensity of the bloom effect default is 2.0 |
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* @param bloomIntensity |
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*/ |
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public void setBloomIntensity(float bloomIntensity) { |
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this.bloomIntensity = bloomIntensity; |
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} |
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/** |
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* returns the blur scale |
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* @return |
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*/ |
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public float getBlurScale() { |
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return blurScale; |
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} |
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|
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/** |
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* sets The spread of the bloom default is 1.5f |
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* @param blurScale |
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*/ |
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public void setBlurScale(float blurScale) { |
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this.blurScale = blurScale; |
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} |
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/** |
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* returns the exposure cutoff<br> |
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* for more details see {@link #setExposureCutOff(float exposureCutOff)} |
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* @return |
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*/ |
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public float getExposureCutOff() { |
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return exposureCutOff; |
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} |
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|
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/** |
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* Define the color threshold on which the bloom will be applied (0.0 to 1.0) |
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* @param exposureCutOff |
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*/ |
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public void setExposureCutOff(float exposureCutOff) { |
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this.exposureCutOff = exposureCutOff; |
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} |
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|
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/** |
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* returns the exposure power<br> |
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* form more details see {@link #setExposurePower(float exposurePower)} |
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* @return |
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*/ |
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public float getExposurePower() { |
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return exposurePower; |
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} |
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|
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/** |
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* defines how many time the bloom extracted color will be multiplied by itself. default id 5.0<br> |
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* a high value will reduce rough edges in the bloom and somhow the range of the bloom area * |
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* @param exposurePower |
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*/ |
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public void setExposurePower(float exposurePower) { |
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this.exposurePower = exposurePower; |
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} |
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|
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/** |
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* returns the downSampling factor<br> |
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* form more details see {@link #setDownSamplingFactor(float downSamplingFactor)} |
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* @return |
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*/ |
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public float getDownSamplingFactor() { |
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return downSamplingFactor; |
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} |
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/** |
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* Sets the downSampling factor : the size of the computed texture will be divided by this factor. default is 1 for no downsampling |
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* A 2 value is a good way of widening the blur |
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* @param downSamplingFactor |
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*/ |
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public void setDownSamplingFactor(float downSamplingFactor) { |
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this.downSamplingFactor = downSamplingFactor; |
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} |
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@Override |
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public void write(JmeExporter ex) throws IOException { |
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super.write(ex); |
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OutputCapsule oc = ex.getCapsule(this); |
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oc.write(glowMode, "glowMode", GlowMode.Scene); |
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oc.write(blurScale, "blurScale", 1.5f); |
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oc.write(exposurePower, "exposurePower", 5.0f); |
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oc.write(exposureCutOff, "exposureCutOff", 0.0f); |
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oc.write(bloomIntensity, "bloomIntensity", 2.0f); |
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oc.write(downSamplingFactor, "downSamplingFactor", 1); |
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} |
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|
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@Override |
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public void read(JmeImporter im) throws IOException { |
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super.read(im); |
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InputCapsule ic = im.getCapsule(this); |
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glowMode = ic.readEnum("glowMode", GlowMode.class, GlowMode.Scene); |
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blurScale = ic.readFloat("blurScale", 1.5f); |
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exposurePower = ic.readFloat("exposurePower", 5.0f); |
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exposureCutOff = ic.readFloat("exposureCutOff", 0.0f); |
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bloomIntensity = ic.readFloat("bloomIntensity", 2.0f); |
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downSamplingFactor = ic.readFloat("downSamplingFactor", 1); |
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} |
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} |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.post.filters; |
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|
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import com.jme3.asset.AssetManager; |
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import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.post.Filter; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.texture.Image.Format; |
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import java.io.IOException; |
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import java.util.ArrayList; |
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|
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/** |
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* BloomFilter is used to make objects in the scene have a glow effect.<br> |
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* There are 2 mode : Scene and Objects.<br> |
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* Scene mode extracts the bright parts of the scene to make them glow<br> |
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* Object mode make objects glow according to their material's glowMap or their GlowColor<br> |
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* @see <a href="http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:bloom_and_glow">advanced:bloom_and_glow</a> for more details |
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* |
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* @author Rémy Bouquet aka Nehon |
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*/ |
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public class BloomFilter extends Filter { |
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/** |
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* GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map |
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*/ |
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public enum GlowMode { |
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/** |
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* Apply bloom filter to bright areas in the scene. |
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*/ |
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Scene, |
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/** |
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* Apply bloom only to objects that have a glow map or a glow color. |
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*/ |
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Objects, |
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/** |
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* Apply bloom to both bright parts of the scene and objects with glow map. |
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*/ |
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SceneAndObjects; |
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} |
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private GlowMode glowMode = GlowMode.Scene; |
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//Bloom parameters
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private float blurScale = 1.5f; |
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private float exposurePower = 5.0f; |
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private float exposureCutOff = 0.0f; |
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private float bloomIntensity = 2.0f; |
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private float downSamplingFactor = 1; |
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private Pass preGlowPass; |
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private Pass extractPass; |
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private Pass horizontalBlur = new Pass(); |
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private Pass verticalalBlur = new Pass(); |
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private Material extractMat; |
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private Material vBlurMat; |
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private Material hBlurMat; |
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private int screenWidth; |
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private int screenHeight; |
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private RenderManager renderManager; |
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private ViewPort viewPort; |
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private AssetManager assetManager; |
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private int initalWidth; |
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private int initalHeight; |
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/** |
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* Creates a Bloom filter |
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*/ |
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public BloomFilter() { |
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super("BloomFilter"); |
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} |
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|
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/** |
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* Creates the bloom filter with the specific glow mode |
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* @param glowMode |
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*/ |
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public BloomFilter(GlowMode glowMode) { |
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this(); |
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this.glowMode = glowMode; |
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} |
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@Override |
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protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
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this.renderManager = renderManager; |
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this.viewPort = vp; |
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this.assetManager = manager; |
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this.initalWidth = w; |
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this.initalHeight = h; |
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screenWidth = (int) Math.max(1, (w / downSamplingFactor)); |
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screenHeight = (int) Math.max(1, (h / downSamplingFactor)); |
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// System.out.println(screenWidth + " " + screenHeight);
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if (glowMode != GlowMode.Scene) { |
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preGlowPass = new Pass(); |
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preGlowPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth); |
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} |
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postRenderPasses = new ArrayList<Pass>(); |
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//configuring extractPass
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extractMat = new Material(manager, "Common/MatDefs/Post/BloomExtract.j3md"); |
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extractPass = new Pass() { |
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@Override |
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public boolean requiresSceneAsTexture() { |
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return true; |
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} |
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@Override |
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public void beforeRender() { |
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extractMat.setFloat("ExposurePow", exposurePower); |
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extractMat.setFloat("ExposureCutoff", exposureCutOff); |
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if (glowMode != GlowMode.Scene) { |
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extractMat.setTexture("GlowMap", preGlowPass.getRenderedTexture()); |
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} |
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extractMat.setBoolean("Extract", glowMode != GlowMode.Objects); |
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} |
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}; |
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extractPass.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, extractMat); |
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postRenderPasses.add(extractPass); |
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//configuring horizontal blur pass
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hBlurMat = new Material(manager, "Common/MatDefs/Blur/HGaussianBlur.j3md"); |
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horizontalBlur = new Pass() { |
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@Override |
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public void beforeRender() { |
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hBlurMat.setTexture("Texture", extractPass.getRenderedTexture()); |
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hBlurMat.setFloat("Size", screenWidth); |
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hBlurMat.setFloat("Scale", blurScale); |
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} |
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}; |
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horizontalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, hBlurMat); |
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postRenderPasses.add(horizontalBlur); |
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//configuring vertical blur pass
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vBlurMat = new Material(manager, "Common/MatDefs/Blur/VGaussianBlur.j3md"); |
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verticalalBlur = new Pass() { |
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@Override |
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public void beforeRender() { |
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vBlurMat.setTexture("Texture", horizontalBlur.getRenderedTexture()); |
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vBlurMat.setFloat("Size", screenHeight); |
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vBlurMat.setFloat("Scale", blurScale); |
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} |
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}; |
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verticalalBlur.init(renderManager.getRenderer(), screenWidth, screenHeight, Format.RGBA8, Format.Depth, 1, vBlurMat); |
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postRenderPasses.add(verticalalBlur); |
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//final material
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material = new Material(manager, "Common/MatDefs/Post/BloomFinal.j3md"); |
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material.setTexture("BloomTex", verticalalBlur.getRenderedTexture()); |
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} |
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protected void reInitFilter() { |
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initFilter(assetManager, renderManager, viewPort, initalWidth, initalHeight); |
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} |
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@Override |
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protected Material getMaterial() { |
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material.setFloat("BloomIntensity", bloomIntensity); |
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return material; |
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} |
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|
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@Override |
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protected void postQueue(RenderQueue queue) { |
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if (glowMode != GlowMode.Scene) { |
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renderManager.getRenderer().setBackgroundColor(ColorRGBA.BlackNoAlpha); |
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renderManager.getRenderer().setFrameBuffer(preGlowPass.getRenderFrameBuffer()); |
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renderManager.getRenderer().clearBuffers(true, true, true); |
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renderManager.setForcedTechnique("Glow"); |
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renderManager.renderViewPortQueues(viewPort, false); |
||||
renderManager.setForcedTechnique(null); |
||||
renderManager.getRenderer().setFrameBuffer(viewPort.getOutputFrameBuffer()); |
||||
} |
||||
} |
||||
|
||||
/** |
||||
* returns the bloom intensity |
||||
* @return |
||||
*/ |
||||
public float getBloomIntensity() { |
||||
return bloomIntensity; |
||||
} |
||||
|
||||
/** |
||||
* intensity of the bloom effect default is 2.0 |
||||
* @param bloomIntensity |
||||
*/ |
||||
public void setBloomIntensity(float bloomIntensity) { |
||||
this.bloomIntensity = bloomIntensity; |
||||
} |
||||
|
||||
/** |
||||
* returns the blur scale |
||||
* @return |
||||
*/ |
||||
public float getBlurScale() { |
||||
return blurScale; |
||||
} |
||||
|
||||
/** |
||||
* sets The spread of the bloom default is 1.5f |
||||
* @param blurScale |
||||
*/ |
||||
public void setBlurScale(float blurScale) { |
||||
this.blurScale = blurScale; |
||||
} |
||||
|
||||
/** |
||||
* returns the exposure cutoff<br> |
||||
* for more details see {@link #setExposureCutOff(float exposureCutOff)} |
||||
* @return |
||||
*/ |
||||
public float getExposureCutOff() { |
||||
return exposureCutOff; |
||||
} |
||||
|
||||
/** |
||||
* Define the color threshold on which the bloom will be applied (0.0 to 1.0) |
||||
* @param exposureCutOff |
||||
*/ |
||||
public void setExposureCutOff(float exposureCutOff) { |
||||
this.exposureCutOff = exposureCutOff; |
||||
} |
||||
|
||||
/** |
||||
* returns the exposure power<br> |
||||
* form more details see {@link #setExposurePower(float exposurePower)} |
||||
* @return |
||||
*/ |
||||
public float getExposurePower() { |
||||
return exposurePower; |
||||
} |
||||
|
||||
/** |
||||
* defines how many time the bloom extracted color will be multiplied by itself. default id 5.0<br> |
||||
* a high value will reduce rough edges in the bloom and somhow the range of the bloom area * |
||||
* @param exposurePower |
||||
*/ |
||||
public void setExposurePower(float exposurePower) { |
||||
this.exposurePower = exposurePower; |
||||
} |
||||
|
||||
/** |
||||
* returns the downSampling factor<br> |
||||
* form more details see {@link #setDownSamplingFactor(float downSamplingFactor)} |
||||
* @return |
||||
*/ |
||||
public float getDownSamplingFactor() { |
||||
return downSamplingFactor; |
||||
} |
||||
|
||||
/** |
||||
* Sets the downSampling factor : the size of the computed texture will be divided by this factor. default is 1 for no downsampling |
||||
* A 2 value is a good way of widening the blur |
||||
* @param downSamplingFactor |
||||
*/ |
||||
public void setDownSamplingFactor(float downSamplingFactor) { |
||||
this.downSamplingFactor = downSamplingFactor; |
||||
if (assetManager != null) // dirty isInitialised check
|
||||
reInitFilter(); |
||||
} |
||||
|
||||
@Override |
||||
public void write(JmeExporter ex) throws IOException { |
||||
super.write(ex); |
||||
OutputCapsule oc = ex.getCapsule(this); |
||||
oc.write(glowMode, "glowMode", GlowMode.Scene); |
||||
oc.write(blurScale, "blurScale", 1.5f); |
||||
oc.write(exposurePower, "exposurePower", 5.0f); |
||||
oc.write(exposureCutOff, "exposureCutOff", 0.0f); |
||||
oc.write(bloomIntensity, "bloomIntensity", 2.0f); |
||||
oc.write(downSamplingFactor, "downSamplingFactor", 1); |
||||
} |
||||
|
||||
@Override |
||||
public void read(JmeImporter im) throws IOException { |
||||
super.read(im); |
||||
InputCapsule ic = im.getCapsule(this); |
||||
glowMode = ic.readEnum("glowMode", GlowMode.class, GlowMode.Scene); |
||||
blurScale = ic.readFloat("blurScale", 1.5f); |
||||
exposurePower = ic.readFloat("exposurePower", 5.0f); |
||||
exposureCutOff = ic.readFloat("exposureCutOff", 0.0f); |
||||
bloomIntensity = ic.readFloat("bloomIntensity", 2.0f); |
||||
downSamplingFactor = ic.readFloat("downSamplingFactor", 1); |
||||
} |
||||
} |
||||
|
Loading…
Reference in new issue