1056 Commits

Author SHA1 Message Date
shadowislord
068047200e Threads: standardize names. Make sure they all start with "jME3". 2015-03-27 21:43:32 -04:00
shadowislord
a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway 2015-03-27 21:39:27 -04:00
shadowislord
fdf050c13d J3MLoader: set texture name in addition to key when loading it 2015-03-27 21:38:56 -04:00
shadowislord
f0fbdffb85 BoundingSphere: remove useless null check 2015-03-27 21:38:14 -04:00
shadowislord
4f15fa3147 AnimChannel: remove useless println 2015-03-27 21:37:50 -04:00
shadowislord
400c09a633 jme3-core: fix minor issues pointed in static analysis 2015-03-27 21:33:29 -04:00
Kirill Vainer
1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall 2015-03-26 17:03:04 -04:00
Nehon
8a96772ae3 KTX file loading and writing support 2015-03-25 23:18:19 +01:00
jmekaelthas
eb767e7580 Feature: added support for loading assets linked from external blender
files.
2015-03-23 20:09:45 +01:00
Nehon
cecf355c70 SinglePass now uses the TechniqueDef LightSpace.
The single pass material definition LightSpace has been set to View until we implement it in world space.
2015-03-21 12:10:43 +01:00
Nehon
d662eadce9 LightSpace is now defaulted to World for SinglePass 2015-03-21 12:09:06 +01:00
Nehon
7ab9798ad7 J3MLoader can now read the LightSpace attribute 2015-03-21 12:08:07 +01:00
Nehon
01ed6db77c Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting 2015-03-21 10:36:00 +01:00
shadowislord
a37f38a412 Build: fix build failure if not building from git repo 2015-03-20 23:51:15 -04:00
shadowislord
a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 2015-03-18 23:21:25 -04:00
shadowislord
3a83ab4c69 GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well 2015-03-18 23:19:43 -04:00
shadowislord
d6a19c4c66 Lighting.j3md: remove fixed function bindings 2015-03-18 23:16:48 -04:00
shadowislord
c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 2015-03-18 23:15:57 -04:00
shadowislord
784cfddb21 Filter: minor javadoc mistake 2015-03-18 23:14:01 -04:00
shadowislord
c34fcce7a2 MatParamTexture: remove useless constructor 2015-03-18 23:13:09 -04:00
shadowislord
6d7da0cc4e AssetManager: use right exception class if no loaders registered 2015-03-18 23:11:39 -04:00
Nehon
080255f518 Fixed issue #243 about TextureArrays 2015-03-18 22:30:07 +01:00
shadowislord
a2fc435167 SPLighting: fix issue #239 2015-03-09 22:22:55 -04:00
shadowislord
8466b25c6b ALAudioRenderer: fix issue #244 2015-03-09 22:20:54 -04:00
Nehon
7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation 2015-03-09 22:20:19 +01:00
Nehon
9e4f418427 Fixed an assertion error in BatchNode updating 2015-03-09 20:41:31 +01:00
David Bernard
a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 2015-03-06 10:47:04 +01:00
Nehon
40905061b5 Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition 2015-03-05 18:49:32 +01:00
David Bernard
f8a7117e0f fix a NPE and a ClassCastExcpetion on Cinematic.clear() 2015-03-05 10:56:14 +01:00
Nehon
d6c6884066 Removed code duplication in BatchNode 2015-03-03 22:52:52 +01:00
Rémy Bouquet
46c00c95b3 Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 22:35:25 +01:00
Nehon
1616b08c5b Fixed issue when BatchNode's light list flag was not cleared 2015-03-03 22:11:17 +01:00
Rémy Bouquet
d74d5e6ca9 Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
2015-03-03 21:48:37 +01:00
michael
b727d5998e Fixed the swapped bits for Control and Evaluation Shader 2015-03-03 12:34:25 +01:00
Bebul
8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup 2015-03-03 08:46:10 +01:00
Nehon
dead648e34 Fixed NPE in ShaderKey when using ShaderNodes. 2015-03-02 20:31:48 +01:00
Kirill Vainer
273f3a6e62 Merge pull request #220 from zzuegg/master
Geometry shader and Tessellation shader support
2015-03-02 10:01:08 -05:00
shadowislord
40926dc32d AssetConfig: Platform asset config now returned as URL
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
michael
5b58bda23f Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
Conflicts:
	jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
2015-03-01 09:48:36 +01:00
shadowislord
92e08b1f2b Application: use JmeSystem to get asset config URL 2015-02-28 19:05:48 -05:00
shadowislord
25b1780e09 AssetManager: remove useless subclasses
* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
 * Added general asset config file which is included by all
 * JmeSystemDelegate now always returns DesktopAssetManager
 * JmeSystem is now responsible for providing the platform-specific asset config path
 * Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
2015-02-28 18:32:38 -05:00
shadowislord
9b13b34bd5 RenderManager: cleanup viewport computation (related to PR #217) 2015-02-28 16:46:52 -05:00
shadowislord
f2cd1334ec jme3tools.converters: remove deprecated classes 2015-02-28 16:41:24 -05:00
shadowislord
ca497f458a AssetManager ImplHandler: synchronized access in clearCache() 2015-02-28 16:40:32 -05:00
shadowislord
a7765cfb63 com.jme3.asset.plugins: javadoc additions 2015-02-28 16:39:12 -05:00
shadowislord
c6317cc531 com.jme3.asset.cache: javadoc fixes 2015-02-28 16:38:11 -05:00
shadowislord
938dc3640b AnimControl: fix javadoc 2015-02-28 16:37:26 -05:00
shadowislord
90925e3968 AssetManager: javadoc, cleanup, new method
* Move *cache* methods up into the AssetManager interface from DesktopAssetManager
 * Fix various incorrect javadoc
 * Add new method to load an asset from an InputStream
 * Restructure DesktopAssetManager.loadAsset() to make it less monolithic
2015-02-28 16:34:55 -05:00
michael
1233fcf727 Removed a Sysout 2015-02-28 17:03:10 +01:00
michael
99d69d1d01 Fixed formatting thanks to EmpirePhoenix 2015-02-28 16:45:18 +01:00