A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-core
Nehon 01ed6db77c Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting 10 years ago
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src Introduced a LightSpace attribute in the TechniqueDef to define in what space LightData should be sent to the shader. Used it for the multipass lighting 10 years ago
build.gradle Add branch name to JmeVersion class 10 years ago