jmekaelthas
13b433e434
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
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after temporal mesh triangulation.
10 years ago
jmekaelthas
6e05304d26
Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
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face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
10 years ago
normen
1992da3471
Merge pull request #180 from Utlaen/patch-1
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PhysicsCollisionEvent getPositionWorldOnA() stack overflow
10 years ago
Utlaen
1ddb8c22da
https://github.com/jMonkeyEngine/jmonkeyengine/issues/179
10 years ago
Rémy Bouquet
f5f2fa360c
Merge pull request #178 from davidB/mrt_fix
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fix: examples/TestMultiRenderTarget.java to display tank (deferred) + en...
10 years ago
David Bernard
8c10173775
enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s)
10 years ago
David Bernard
8ac5e70bd9
fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen.
10 years ago
Normen Hansen
160cdb9d0d
fix issue with setGravity/getGravity in native bullet
10 years ago
Normen Hansen
3a3145df09
Add RootNodeAppState, managing and updating a rootNode in an AppState
10 years ago
Normen Hansen
4a0529d2cb
SDK:
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- remove unused imports in Nifty Editor that fail to compile on JDK8 (?)
10 years ago
jmekaelthas
e18ffccf8a
Feature: added support for mask modifier.
10 years ago
shadowislord
b39772c401
Fix JDK6 compliance
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syntax error in TestInstanceNode
10 years ago
Julien Gouesse
e448e46675
Merge pull request #174 from saloisio/master
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Updated JOGL canvas classes to fix shutdown bug. Also added frame rate support.
10 years ago
saloisio
6dace77a7a
Animator is stopped only if it is currently animating.
10 years ago
unknown
23a0800e1d
Merge remote-tracking branch 'upstream/master'
10 years ago
shadowislord
661053689d
Fix glClear not working properly if the last rendered model disabled depth or color writing (fix issue #639 on google code)
10 years ago
Normen Hansen
5d0ac012c9
SDK:
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- remove useless help entry
10 years ago
Normen Hansen
d2749138ed
- add nifty style to nifty jar collection (should be moved to separate library entry at some point)
10 years ago
Normen Hansen
7f44574d8a
SDK:
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- update core baselibs project.xml
10 years ago
Normen Hansen
727102843e
SDK:
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- add beansbinding.jar to nifty editor
10 years ago
Normen Hansen
d4a04b9808
SDK:
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- Fix NiftyGUI editor build
- Attempt at making NiftyEditor work
10 years ago
Normen Hansen
5a222f1541
SDK:
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- update library references
10 years ago
Normen Hansen
940fe70803
- fix dist task in jme3-examples to not run at config time
10 years ago
unknown
0644c286ef
Updated JOGL canvas classes to fix shutdown bug. Also added frame rate
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support.
10 years ago
normen
24984048e6
Merge pull request #173 from GreenCubes/master
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Fix some FBX loader problems
10 years ago
Rena4ka
1b43cb6d4a
Fix some FBX loader problems
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Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
10 years ago
pspeed42
1f795a7485
Forgot some other water height specific things that need
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to be initialized.
10 years ago
pspeed42
45591c99a1
Fixed a broken water height initialization issue that I
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inadvertently caused with my previous cleanup.
10 years ago
shadowislord
b1211e55a4
Implement spot light v. frustum culling by converting the spot light into an oriented-bounding box and then performing frustum v. OBB intersection.
10 years ago
shadowislord
e76559a847
Set the light filter's camera in RenderManager.setCamera() as it is more appropriate.
10 years ago
shadowislord
b51f015fb9
Add rudimentary cone v. frustum intersection test for light culling.
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Restrict spot light angles to be between [0, pi/2]
10 years ago
shadowislord
9435d28431
Update .gitignore with two more nbproject/private folders
10 years ago
shadowislord
13f2fbd244
Remove a weird line of code from TestHoveringTank
10 years ago
shadowislord
1c0d798707
Add support for light culling or "filtering".
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When rendering a geometry, light filtering is performed against the geometrys' world lights
to avoid rendering lights which will not effect the rendering outcome.
If the light is outside the camera frustum OR the light is outside the model's bounding volume,
then it will not be rendered.
10 years ago
shadowislord
75a67d0611
Particle.j3md now supports shadow casting (only for triangle-based particles)
10 years ago
shadowislord
c98da31999
Make pond shader look less shiny
10 years ago
shadowislord
7cae92dc67
Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping)
10 years ago
shadowislord
bfc866774f
Fix lighting crash when using environment mapping due to the addition of instancing
10 years ago
pspeed42
aea5e4af31
Added a basic AppProfiler implementation and corresponding
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app state. If the app state is attached then it's 'enabled'
state can be toggled with the F6 key.
It displays a continnuously updating bar graph of the application
wide frame timings for 'update' and 'render'... where 'update'
is all of the parts that aren't 'rendering', ie: running
enqueued tasks, updating states, updating controls, etc..
10 years ago
pspeed42
a517130528
Added hooks for detailed performance profiling.
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Implementors can provide their own AppProfiler
implementation to collect and/or visualize timing
stats however they want, even at the viewport level
if they choose.
A basic profiler implementation will be following
shortly that does simple update vs render frame
timings.
10 years ago
pspeed42
3d32b012c2
Checking in the profiler classes separately as I work
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around some commit issue with RenderManager. Actually
calling of these hooks will follow immediately.
Added hooks for detailed performance profiling.
Implementors can provide their own AppProfiler
implementation to collect and/or visualize timing
stats however they want, even at the viewport level
if they choose.
A basic profiler implementation will be following
shortly that does simple update vs render frame
timings.
10 years ago
pspeed42
70c10aac3a
Added the base abstract app state class that was
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originally from Lemur. This provides more convenient
enabled-state management than the normal AbstractAppState
class. In addition, it exposes convenience methods for
getting to other app states, the application instance,
etc..
10 years ago
Nehon
ead8393600
Made GeometryGroupNode.getGeometryStartIndex public
10 years ago
Nehon
a709ba9a77
Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices.
10 years ago
pspeed42
5a482e2b98
Added another Photoshop tyle blend mode: Exclusion
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Performs a sort of color XOR with source and destination.
Very useful for UI highlighting but is a bizarre (and
potentially useful) effect in 3D.
10 years ago
shadowislord
a18c568579
Fix native bullet build on Linux
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It is now partially static build, only depending on libc and libm.
10 years ago
shadowislord
ef9f6213f9
Add shared library extensions from other platforms to .gitignore
10 years ago
shadowislord
b067aaed0e
Delete libbulletjme64.so from samples folder (why is it there anyway?)
10 years ago
shadowislord
39df98da34
Update gradle version from 1.11 to 1.12 (stable)
10 years ago
shadowislord
dbd9ed9d78
Merge pull request #126 from kwando/screen_blendmode
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Add Screen blend mode.
10 years ago