898 Commits

Author SHA1 Message Date
Kae..pl
0de5fe39a3 Fix to loading normal maps.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7918 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 20:50:52 +00:00
sha..rd
f15107da95 * All asset cache operations can now work on smart cache
* Added better test for asset cache

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7917 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 16:05:21 +00:00
rem..om
ae2fda8626 Spot light : fixed issue that was preventing point lights to work correctly when a spot light is in the scene
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7916 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 15:25:00 +00:00
rem..om
1b8e65bc97 SDK : remover deleteFromCache call in SpatialAssetDataObject since it's not allowed anymore
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7915 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 15:01:46 +00:00
sha..rd
73aa30785b * AssetPathURL now accepts non-relative asset paths
* ZipLocator will now crash if the specified zip file does not exist
 * Fixed crash when restarting context with pixel format changes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7914 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 14:51:33 +00:00
Kae..pl
99746c72ec Several changes to constraints (but may not working well yet).
Fix to Y-up axis issue when parent was present bu not loaded (in different layer for example).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7913 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 12:56:21 +00:00
sha..rd
f182b5d91b * Javadoc for some classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-24 23:47:18 +00:00
nor..67
e084c2baf1 - fix Material Editor j3m path setting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7911 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-24 18:22:05 +00:00
ant..om
06e04c429c Fix: fixed exception when trying to jump with physics turned off
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7910 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-24 11:07:12 +00:00
sha..rd
7308cdfca6 * Fixed issue with spot light shader not taking into account alpha
* Reduced number of varyings by 2 in lighting shader 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7909 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-24 03:56:30 +00:00
sha..rd
d8afde19cf * Fix crashes due to introduction of MaterialKey
* Deleted unused textures 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7908 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 23:42:23 +00:00
sha..rd
026a72d57e * Fix crash in TestEverything
* Fix crash in TestWalkingChar 
 * Fix crash in TestDopper
 * Fix crash in TestApplication 
 * Fix deprecation warnings in audio tests
 * Fixed issues with particle emitter cloning and import/export
 * Fixed TempVars crashes in BoundingSphere 
 * Fixed incorrect deprecation warning in AudioNode 
 * Added smart caching to materials 
 * Added test to verify that particle export and cloning is working correctly

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7907 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 22:44:30 +00:00
sha..rd
7cd213b940 * Fix for ParticleEmitter.clone()
* Enable smart cache for models

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7906 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 20:07:48 +00:00
Sha..om
66d78be974 * asin -> atan
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7905 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 02:36:51 +00:00
ant..om
dfef1a6dfe Fix: fixed a bug when using alphamaps with TerrainGrid
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7904 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 21:45:48 +00:00
rem..om
310193018d - added a ColorRGBA to tempVars
- Used tempvars in Materila.renderMultipassLighting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7903 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 21:41:45 +00:00
kim..ng
0b7f96726f Android: fixed logging
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7902 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 18:27:17 +00:00
rem..om
c172b2e455 - Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)).
- Changed Material's renderMultipassLighting method to not reuse Shader's values instance, and to use temporary allocated variables in the material instance instead

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7901 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:50:58 +00:00
PSp..om
1bbbc3b0bb Fixed a typo in the comment. OCD strikes again.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7900 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:13:40 +00:00
PSp..om
7ea2f54286 Turning the memory tracking off since it's pretty expensive
and broken anyway.  See comment in source.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7899 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:12:11 +00:00
rem..om
e6c2653fe6 Fixed varrying binding in the lighting shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7898 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:00:59 +00:00
rem..om
b1b389be57 sdk : complete commit due to prior mistake in commit
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7897 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 03:01:05 +00:00
rem..om
3cd94d776f sdk : added spot light support to scene composer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7896 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 02:52:29 +00:00
rem..om
53354f5dda sdk : added spot light support to jmp
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7895 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 02:39:13 +00:00
nor..67
58d485467a - fix lighting compile error
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7894 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 00:15:55 +00:00
rem..om
99a4b00c15 - Added SpotLight light type.
- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 21:58:46 +00:00
rem..om
41f417570d Uniforms : fixed Copyright formatting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7892 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:32:59 +00:00
sha..rd
3bd4146f4b * Prevent shader leaks
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7891 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:23:16 +00:00
rem..om
6c4a13ddde Uniforms : fixed clearValues to not assign references.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:22:45 +00:00
nor..67
ba6f64a637 - fix nifty project library
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7889 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:19:52 +00:00
kim..ng
bb2d1073de Android: added some more logging to the surface creation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7888 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 09:19:50 +00:00
Kae..pl
e911e3299e Changes to animations storing (not yet used in the selected blender file) and small refactoring.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7886 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-20 13:54:42 +00:00
nor..67
06264e69bf - fix to HingeJoint (native bullet), thanks to @makeshift
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7885 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-20 11:40:42 +00:00
Kae..pl
1e2e6f6a2d Fix to armature modifier loading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7884 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-19 12:11:43 +00:00
bre..ns
c54ce7be27 reduced terrain save j3o file size
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7883 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-19 00:00:50 +00:00
Kae..pl
a2b83be8bd Improvements to blender manual tester.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7882 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-18 19:56:39 +00:00
bre..ns
4b57b7187a fixed terrain camera controller to use the changes to AbstractCameraController
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7881 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-18 16:42:43 +00:00
sha..rd
381764a0ec * System.load() will still be called on natives even if the file already exists
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7880 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-18 16:27:32 +00:00
rem..om
1cd980db9b PssmRenderer :
- added a flag flushQueues to prevent the PssmRenderer to flush the shadow queues. This allow to have several PssmRenderer on one scene to have shadows cast by several light sources.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7879 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-18 16:12:41 +00:00
sha..rd
92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7878 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-18 14:26:26 +00:00
sha..rd
6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7877 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 23:57:17 +00:00
sha..rd
88257bbb3e * Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7876 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 23:52:20 +00:00
sha..rd
d48b06c951 * Enable point sprite mode only for first texture unit. May prevent ATI driver crashes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7875 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 23:38:54 +00:00
PSp..om
1e8dea8eba Made the methods called from the audio thread final because
no good can come from overriding them.  Also made those
variables volatile so that other threads are guaranteed to
see the right values.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7874 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 21:55:29 +00:00
PSp..om
287bc0167c Added an AudioContext to hold the thread local audio
renderer as set by the application update().  a) this
ensures that the audio node must be updated on the render
thread like everything else, b) it means that audio node
doesn't need to juggle its own reference to AudioRenderer
since from the right thread it can always get at it.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7873 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 21:24:11 +00:00
nor..67
27265b1149 - fix NiftyGUI library references
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7872 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 17:59:38 +00:00
rem..om
66badd193a SDK :
- Fixed a NPE in the select tool when user was selectiong nothing

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7871 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 10:11:58 +00:00
rem..om
89e18f9b85 SDK :
- added toggle Orthographic / Perspective view button in the scene composer accessible through keyboard shortcuts
- fixed some focus issues

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7870 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 10:11:16 +00:00
sha..rd
15fbe27d13 * Now added "asset name requirements" to FileLocator to prevent Windows -> Linux porting issues
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7869 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 05:27:55 +00:00
sha..rd
9f160234f8 * Added case-sensitivity and other "asset name requirements" to ClasspathLocator to prevent Windows -> Linux porting issues
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7868 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 05:20:38 +00:00