renderer as set by the application update(). a) this ensures that the audio node must be updated on the render thread like everything else, b) it means that audio node doesn't need to juggle its own reference to AudioRenderer since from the right thread it can always get at it. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7873 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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A complete 3D game development suite written purely in Java.
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