Commit Graph

477 Commits (2db5f773e073dfcc4ec7a4046ac22eb2e8280acc)

Author SHA1 Message Date
Nehon 168e1755ff Added some more constructors to SpotLight and PointLight, also added javadoc to all lights constructors. 9 years ago
Kirill Vainer 5a863c6075 Matrix4f: simpler fromFrame() without matrix multiplication 9 years ago
Kirill Vainer 57d560244e Transform: implement equals and hashCode 9 years ago
Kirill Vainer 1575e2a1d3 minor changes according to static analyzer 9 years ago
Kirill Vainer a855915358 Bone: remove useless loadIdentity() 9 years ago
Kirill Vainer d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 9 years ago
Nehon b5c946ef02 Fixed LightProbe selection according to distance and bounds 9 years ago
Nehon a35b499ee7 Big refactoring to how PBR is handled. 9 years ago
Nehon 7b7c6951ad Fixed worldLightList sorting when a light is added to a node. 9 years ago
Kirill Vainer b7ab6d003e build: separate full version from full name 9 years ago
Kirill Vainer 17887b1fb0 build: new build version info system 9 years ago
Nehon d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon a730da35b4 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon fc0975c0cc removed old implementation 9 years ago
Nehon 69f1677649 Moved PBR implementation 9 years ago
Nehon a655acb8f0 BatchNode now preserves the lineWidth for Line meshes when batching. 9 years ago
Matt Benson 25ca07d3d2 light constructors 9 years ago
Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 10 years ago
Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 10 years ago
Nehon b0db53b5d6 Fixed warning when trying to find a srgb format for a Depth format. 10 years ago
Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 10 years ago
Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 10 years ago
Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 10 years ago
Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 10 years ago
Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
Nehon 596954b056 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
David Bernard 568ee09d17 add GLSL150 compatible Unshaded 10 years ago
David Bernard 704c3f1a10 enable MRT on gl3 10 years ago
Nehon 2b8898b7b2 Here is the rest of last commit 10 years ago
Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer 10 years ago
Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 10 years ago
Nehon 719a683c2c Fixed Parallax for PBR lighting 10 years ago
David Bernard fe72dd67dd add TechniqueDef.noRender 10 years ago
Nehon 4342d97439 Fixed roughness fetch in the spec / gloss pipeline 10 years ago
zzuegg 8d0c371796 Hopefully fixed 10 years ago
zzuegg a8b3407b46 Removed empty lines 10 years ago
zzuegg 1e0468bdbe Removed empty lines 10 years ago
zzuegg 8cb2be60fe Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop 10 years ago
zzuegg 4cd0c5bffb Added MAX_VERTEX_UNIFORM_VECTORS constant 10 years ago
zzuegg 43dc7345d0 Changed to VertexUniformVectors 10 years ago
Kirill Vainer b8fe36ed76 glsllib with macros to convert glsl 1.1 shaders to 1.5 10 years ago
Riccardo Balbo 7fa735fdb1 Remove root slash from the asset path 10 years ago
Kirill Vainer e2d8fe8293 GLRenderer: support luminance / alpha textures in core profile 10 years ago
zzuegg 14e4f2bfb3 Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS 10 years ago
zzuegg 46e4c21c2c Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS 10 years ago
zzuegg afc8f3f1cd Fixed SpotLight default inititalisation for invSpotRange 10 years ago
Nehon 14c5304f27 Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash. 10 years ago
Nehon 04f6b01d2e Reverted commit 3f3ef99b86 10 years ago
Kirill Vainer 5002413e51 GLRenderer: fix wrap / filter modes 10 years ago