shadowislord
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26109fcbac
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(SP)Lighting.vert: clarify comment regarding material colors
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2015-03-27 22:19:02 -04:00 |
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shadowislord
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6252258c98
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TechniqueDef: remove useless usesShaders variable
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2015-03-27 21:55:32 -04:00 |
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shadowislord
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fa324cad8f
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Dome: fix crash when center = null
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2015-03-27 21:49:59 -04:00 |
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shadowislord
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26f702cc91
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GLTracer: add more no-enum methods
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2015-03-27 21:49:33 -04:00 |
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shadowislord
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a3467def1e
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WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
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2015-03-27 21:48:24 -04:00 |
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shadowislord
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06408410cf
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CollisionResult: add hashCode() - required if we have equals()
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2015-03-27 21:47:54 -04:00 |
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shadowislord
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305e56a921
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ShaderNode: remove incorrect attribution
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2015-03-27 21:47:21 -04:00 |
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shadowislord
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068047200e
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Threads: standardize names. Make sure they all start with "jME3".
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2015-03-27 21:43:32 -04:00 |
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shadowislord
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a683fbb16c
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Texture: allow setting aniso = 0, since that's the default anyway
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2015-03-27 21:39:27 -04:00 |
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shadowislord
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fdf050c13d
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J3MLoader: set texture name in addition to key when loading it
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2015-03-27 21:38:56 -04:00 |
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shadowislord
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f0fbdffb85
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BoundingSphere: remove useless null check
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2015-03-27 21:38:14 -04:00 |
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shadowislord
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4f15fa3147
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AnimChannel: remove useless println
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2015-03-27 21:37:50 -04:00 |
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shadowislord
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2bc5545171
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OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
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2015-03-27 21:36:43 -04:00 |
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shadowislord
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400c09a633
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jme3-core: fix minor issues pointed in static analysis
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2015-03-27 21:33:29 -04:00 |
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Kirill Vainer
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1076b489ab
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GLRenderer: remove check FB error calls as it causes GPU stall
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2015-03-26 17:03:04 -04:00 |
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Kirill Vainer
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25da36e590
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jme3-bullet-native: copyBinaryToLibs to depend on building native lib
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2015-03-26 17:02:01 -04:00 |
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jmekaelthas
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15ec285b1a
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Feature: added support for linear and constant interpolation types for
ipo curves.
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2015-03-25 21:59:48 +01:00 |
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jmekaelthas
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a5c98a59be
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Refactoring: catching up wth latest jme3 core changes.
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2015-03-23 21:01:21 +01:00 |
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jmekaelthas
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eb767e7580
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Feature: added support for loading assets linked from external blender
files.
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2015-03-23 20:09:45 +01:00 |
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shadowislord
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a37f38a412
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Build: fix build failure if not building from git repo
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2015-03-20 23:51:15 -04:00 |
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shadowislord
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b7c2050487
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SDK: fix compliation
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2015-03-19 22:48:01 -04:00 |
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shadowislord
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a157e83815
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GLRenderer: always use glGenerateMipmap if we have FBO support
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2015-03-18 23:21:25 -04:00 |
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shadowislord
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3a83ab4c69
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GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well
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2015-03-18 23:19:43 -04:00 |
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shadowislord
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d6a19c4c66
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Lighting.j3md: remove fixed function bindings
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2015-03-18 23:16:48 -04:00 |
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shadowislord
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c0e85b3255
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MaterialDebug: remove DesktopAssetManager dependency
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2015-03-18 23:15:57 -04:00 |
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shadowislord
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83ddf9d7c3
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TestCartoonEdge: more reliable way to detect lighting material
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2015-03-18 23:15:11 -04:00 |
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shadowislord
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784cfddb21
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Filter: minor javadoc mistake
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2015-03-18 23:14:01 -04:00 |
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shadowislord
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c34fcce7a2
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MatParamTexture: remove useless constructor
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2015-03-18 23:13:09 -04:00 |
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shadowislord
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6d7da0cc4e
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AssetManager: use right exception class if no loaders registered
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2015-03-18 23:11:39 -04:00 |
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Nehon
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96502e9061
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Fixed crash in TestFilterCompositing.
Something is till odd though
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2015-03-18 23:51:02 +01:00 |
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Nehon
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080255f518
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Fixed issue #243 about TextureArrays
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2015-03-18 22:30:07 +01:00 |
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Nehon
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39515c52c7
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Relocated the character in TestWalkingChar so that it doesn't fall under the ground
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2015-03-18 22:12:59 +01:00 |
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Normen Hansen
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5ac1d63bb9
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- check for animations being present before importing them in ExternalChangeScanner
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2015-03-10 15:08:57 +01:00 |
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Normen Hansen
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b61656ffaa
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- update external change scanner to allow import of animations
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2015-03-10 15:07:15 +01:00 |
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shadowislord
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a2fc435167
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SPLighting: fix issue #239
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2015-03-09 22:22:55 -04:00 |
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shadowislord
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8466b25c6b
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ALAudioRenderer: fix issue #244
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2015-03-09 22:20:54 -04:00 |
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Nehon
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7c5f994db8
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Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
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2015-03-09 22:20:19 +01:00 |
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Nehon
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9e4f418427
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Fixed an assertion error in BatchNode updating
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2015-03-09 20:41:31 +01:00 |
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Kirill Vainer
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c4aa4bc885
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Merge pull request #229 from davidB/build_enable_assertion
build: enable assertion for test and run
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2015-03-06 11:05:46 -05:00 |
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David Bernard
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a19246973c
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build: enable assertion for test and run (previously only test as assertionEnabled = true)
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2015-03-06 10:47:04 +01:00 |
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Nehon
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40905061b5
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Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
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2015-03-05 18:49:32 +01:00 |
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normen
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a73eb57f73
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Merge pull request #227 from davidB/fix_javadoc
build: quick fix to run javadoc with jdk < 1.8
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2015-03-04 12:12:03 +01:00 |
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David Bernard
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4bdf682944
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build:javadoc: use JavaVersion.current().isJava8Compatible()
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2015-03-04 11:45:24 +01:00 |
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David Bernard
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23f5b3ad01
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build: quick fix to run javadoc with jdk < 1.8
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2015-03-04 11:38:25 +01:00 |
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Nehon
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d6c6884066
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Removed code duplication in BatchNode
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2015-03-03 22:52:52 +01:00 |
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Rémy Bouquet
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46c00c95b3
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Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
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2015-03-03 22:35:25 +01:00 |
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Nehon
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a6a2059ef8
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Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
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2015-03-03 22:30:44 +01:00 |
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Nehon
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1616b08c5b
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Fixed issue when BatchNode's light list flag was not cleared
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2015-03-03 22:11:17 +01:00 |
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Nehon
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a78d8a7bd0
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Test for parallel tangent generation
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2015-03-03 21:51:07 +01:00 |
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Rémy Bouquet
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d74d5e6ca9
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Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
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2015-03-03 21:48:37 +01:00 |
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