A complete 3D game development suite written purely in Java.
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shadowislord a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Feature: added support for linear and constant interpolation types for 10 years ago
jme3-bullet A very small change that creates two getters in VehicleWheel,, 10 years ago
jme3-bullet-native jme3-bullet-native: copyBinaryToLibs to depend on building native lib 10 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core Texture: allow setting aniso = 0, since that's the default anyway 10 years ago
jme3-desktop AssetConfig: Platform asset config now returned as URL 10 years ago
jme3-effects SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago
jme3-examples TestCartoonEdge: more reliable way to detect lighting material 10 years ago
jme3-ios AssetConfig: Platform asset config now returned as URL 10 years ago
jme3-jbullet made change also for jbullet 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit 10 years ago
jme3-lwjgl Added GL_PATCHES as new constant 10 years ago
jme3-networking Fixed BufferUnderflowException 10 years ago
jme3-niftygui feature: Update Nifty GUI to version 1.4.1 10 years ago
jme3-plugins FBXLoader: add class to dump FBX binary files as text 10 years ago
jme3-terrain Terrain GLSL shader: fix incorrect glsllib import 10 years ago
jme3-testdata Renamed the shaders 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk SDK: fix compliation 10 years ago
.gitignore Update .gitignore 10 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml Use default JDK for travis build 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md Update README.md 10 years ago
build.gradle build: enable assertion for test and run (previously only test as assertionEnabled = true) 10 years ago
common.gradle build:javadoc: use JavaVersion.current().isJava8Compatible() 10 years ago
gradle.properties Update gradle.properties 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
settings.gradle - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!