Commit Graph

72 Commits (24145d10bca874aad26773394558b8c0851af1a9)

Author SHA1 Message Date
rem..om 3f5fd9f6c3 Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader 13 years ago
rem..om 9d7d5a388c Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders 13 years ago
rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). 13 years ago
ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 years ago
Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 years ago
Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 years ago
Sha..om 9aacd96926 * PostShadowPSSM: Made texSize const, to fix shader error 13 years ago
rem..om bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition. 13 years ago
rem..om 203bc00a7d Lighting material now normalize normal value read from the normal map to avoid banding artifacts 13 years ago
rem..om 5671358657 Soft particles implementation. 13 years ago
Sha..rd 3dfe3d70f5 * Re-added conditional in Lighting.frag to avoid NVIDIA bug. It uses control flow but most GLSL compilers should optimize it to compare and set. 13 years ago
nor..67 9978684407 - move effects and networking to separate jar files 13 years ago
rem..om 26ffa11655 - Fixed parallax distortion thanks to Survivor 13 years ago
rem..om 512ebfaa1f Fixed artifact on simple water for old intel card thanks to Androlo 13 years ago
Sha..om 3bceee24fb * Fixed syntax error due to implicit float -> vec3 conversion in PostShadowPSSM15.frag 13 years ago
nor..67 697d23ddc0 - fix FXAA shader BlindCoding(TM) bug 13 years ago
sha..rd d0699f5c60 * FXAA now supports baseline GLSL 1.00 instead of GLSL 1.3 13 years ago
sha..rd e9a28ced31 * Cleaned up FXAA shader, moved requirement to GLSL 1.3, removed dependency on EXT_gpu_shader4 13 years ago
Sha..rd 8d7aed43d1 * Removed useless vPosition varying from Lighting shader 13 years ago
sha..rd dcb71def31 * Specular color is now black by default 13 years ago
Sha..om d38b469de6 * Fix for "Internal error wrong operand type built in unary operator function. Type: in sampler2DMS" if multisample is not being used (old ATI driver bug) 13 years ago
sha..rd c8f96e47a4 * Fixed Lighting.frag compile error when using vertex lighting 13 years ago
nor..67 2eca2f0bdd - fix some int * float errors in Parallax.glsllib, still crashing on mac due to lines 39/42 14 years ago
rem..om 1ca81c3355 Added GammaCorrectionFilter contributed by phate666 14 years ago
sha..rd dd7495185c * Do not use control flow in GLSL version 1.0 in Lighting.frag 14 years ago
sha..rd f421e2a876 * Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar) 14 years ago
rem..om 367c9c3799 Fixed typo in FXAA filter 14 years ago
rem..om 5f5eb708da - Added steep parallax mapping, activate it by setting SteepParallax attribute to true in lighting material 14 years ago
rem..om 75b320b7d6 Better normal map for water 14 years ago
sha..rd db0a4f23a8 * New block language parser 14 years ago
sha..rd 2636343ac7 * Fix hard edge bug for spot lights on NVIDIA cards 14 years ago
sha..rd e5be9cef83 Lighting material 14 years ago
rem..om 10366623f7 Added FXAA filter to the core thanks to phate666 for its implementation 14 years ago
rem..om 20f5e9d200 Fixed vertex lighting broken since last spot light changes 14 years ago
rem..om 9e5f9be5ec SpotLight : reduced the number of float varying by 5 in the shaders : 14 years ago
sha..rd 7308cdfca6 * Fixed issue with spot light shader not taking into account alpha 14 years ago
rem..om e6c2653fe6 Fixed varrying binding in the lighting shader 14 years ago
nor..67 58d485467a - fix lighting compile error 14 years ago
rem..om 99a4b00c15 - Added SpotLight light type. 14 years ago
rem..om 6c80e0a558 WaterFilter : tracked down missing ".0" in the shaders 14 years ago
sha..rd 80ac165e67 * Removed evil code 14 years ago
sha..rd a24becee32 * Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked 14 years ago
sha..rd f8df2f00cc * Fixed syntax errors and crashes with shadow processor and filters 14 years ago
sha..rd 235646f38f * Minor shader formatting 14 years ago
sha..rd 108e124323 * Fix shader compile error in Sky.frag 14 years ago
sha..rd 7314c5f613 * Fix lighting "early cull" issue for terrain lighting shader as well 14 years ago
sha..rd f41584e966 * Applied abies fix to Sky rotation 14 years ago
sha..rd a43e52a384 * XMLImporter can now read directly from file 14 years ago
sha..rd 9f7d5410b7 * Tried to fix NVIDIA shininess==0 bug (again!) 14 years ago
sha..rd 951d9fe23a J3O incompatibility issues fixed 14 years ago