rem..om
602a5099f3
Water Filter :
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- fix for glsl 1.0 shader
- better caustics color management
- added a couple of paramters to tweak, underWaterFogDistance, causticsIntensity
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
10efb37490
Water Filter : removed textureOffset from glsl 1.0 shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7600 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
95e709f820
Water Filter : underwater shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7599 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
d03683deca
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
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* Additional javadocs for Material
* Added TestMusicStreaming
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
39e3e2d11f
* Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7553 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
2d4896942d
TranslucentBucket :
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- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
29a4e7e01c
Fixed shader compilation failure when using glow map and unshaded material
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7539 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
3678d4d4a3
* Attempt to fix some ATI driver crash on PostShadowPSSM15
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7493 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
9c3b269061
WaterFilter : reduced foam texture size
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7454 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
b06652b6a8
* Fix issue 179, shadows and HDR don't work together (thanks spencers)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7304 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
edd5aaaeb5
* CrossHatch filter should now properly compile on ATI
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7292 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
6ed32b479c
* Updated to latest version of Nifty GUI 1.3
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7270 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
3b9cf4cd35
* Updated Particle.j3md so it works on pre GLSL 1.2 graphics cards
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7229 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
53da7c4de4
* Added CCD threshold to BoneRagdoll test so that balls collide more often
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* Reduced BoneRagdoll constraints to PI/8
* Added an ambient light so the ragdoll is more visible
* Fixed bug with Unshaded.j3md failing with glow map
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
1906af7d3e
Changed alpha value of output color to 1 to avoid problems with screenshots
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7096 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
mul..va
d758929f15
URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/posterizationfilter-shader-fix-for-mac/
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PosterizationFilter compilation error fix for Mac
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7058 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
mul..va
64a404a939
URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/crosspatchfilter-fails-on-mac/
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CrossHatchFilter uniform types from int to float
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7057 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
sha..rd
0df414d2f0
* Fix Lighting.frag compile error
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* Replaced nondescript NullPointerException in OBJLoader with proper exception for missing material in MTL
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7026 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
6e76c602e4
SSAOFilter can now be multi sampled
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7007 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
7c9d4f19e5
Added PosterizationFilter contribution by Roy Straver a.k.a. Baal Garnaal
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7001 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
rem..om
f58ca40979
Added CrossHatchFilter contribution by Roy Straver a.k.a. Baal Garnaal
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7000 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago
nor..67
9e53abbb7a
move jme3 to trunk
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
14 years ago