Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9384 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -36,10 +36,10 @@
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#ifdef NORMALMAP_PARALLAX
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//parallax map is stored in the alpha channel of the normal map
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fCurrHeight = texture2DLod( parallaxMap, vTexCurrentOffset,1.0).a;
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fCurrHeight = texture2D( parallaxMap, vTexCurrentOffset).a;
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#else
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//parallax map is a texture
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fCurrHeight = texture2DLod( parallaxMap, vTexCurrentOffset,1.0).r;
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fCurrHeight = texture2D( parallaxMap, vTexCurrentOffset).r;
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#endif
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fCurrentBound -= fStepSize;
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