Commit Graph

5124 Commits (0d7dea20df9e3af986e16695a6eb54a80f00e70c)
 

Author SHA1 Message Date
michael 690dd7bf28 Added Geometry and Tessellation Shader Tests 10 years ago
michael 58bcb39a2d Added getter for patchVertexCount 10 years ago
michael fd78f4d896 Added renderer support for glPatchParameter 10 years ago
michael 5c70938ccf Added GL_PATCHES as new constant 10 years ago
michael 555d73b851 Added GL_PATCHES as new constant 10 years ago
michael dfca3d5ca0 Added GL_PATCHES to convertElementMode 10 years ago
michael 19143def9b *Modified computeNumElements to support n-Patches 10 years ago
michael 6983aff1f3 *Reapplied -LINEAR fix from 02322d04cc 10 years ago
Kai Börnert 409f5ab766 A very small change that creates two getters in VehicleWheel,, 10 years ago
michael 9e74c4e2bb *reverted J3MLoader 10 years ago
michael f64eb5ff09 *merge from upstream 10 years ago
michael ea4ff8bbf8 GL4ShaderSupport 10 years ago
Kirill Vainer f7624be761 Merge pull request #217 from nhansen1/master 10 years ago
Nehon 56aabe3fac Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated. 10 years ago
Erlend Sogge Heggen b0b62cb467 Update CONTRIBUTING.md 10 years ago
Erlend Sogge Heggen bebabb32c8 Update CONTRIBUTING.md 10 years ago
Rémy Bouquet 45c3776395 Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState 10 years ago
Rémy Bouquet 74e4b9823a Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable() 10 years ago
Nicholas Hansen 6bb5fcfb04 Fix for incorrect viewport sizes 10 years ago
Kirill Vainer 01f673c826 Merge pull request #216 from NemesisMate/patch-2 10 years ago
NemesisMate 2aa6f9f521 Fixed BufferUnderflowException 10 years ago
shadowislord ee151af5d2 iOS: use generic GLRenderer (untested) 10 years ago
Kirill Vainer f0998d14d0 GLRenderer: support limited NPOT on iOS 10 years ago
shadowislord 331e71f261 SinglePass Lighting: fix colorramp feature 10 years ago
shadowislord d3b71cd946 OgreXML material loading: some material state was not reset, causing it to leak to other models 10 years ago
shadowislord 4c69cc00a6 SP / MP Lighting: render ambient color if no lights or only ambient lights 10 years ago
shadowislord 32e56351df Material.preload(): fix incorrect param names being uploaded (w/o prefix) 10 years ago
shadowislord 3a19a2bb12 Shader: make sure uniform name starts with either m_ or g_ 10 years ago
shadowislord fd0832af98 SinglePass Lighting: fix light color not being used for specular highlight 10 years ago
shadowislord 957801ea12 SinglePass Lighting: Comment out color ramp - doesn't seem to work 10 years ago
shadowislord 550255b1d5 HttpZipLocator: fix unsupported exception on HTTPS URLs 10 years ago
shadowislord 02322d04cc J3MLoader: fix negative signs ("-") inside mat params 10 years ago
michael cae4e1996a GL4ShaderSupport 10 years ago
Kirill Vainer 5508dc05f5 Merge pull request #196 from Bebul/collideWithOptimization 10 years ago
Bebul 75a801f0f7 CollideWith optimization with CollisionResult allocation avoided 10 years ago
Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 10 years ago
michael 1ad8ff154c Fixed uploading of all shader stages 10 years ago
Rémy Bouquet 6fdf0dffd3 Merge pull request #211 from Bebul/optimizeRenderShadow 10 years ago
michael 46a48f466d Added loaders to ShaderCheck 10 years ago
michael 1949a7d831 Added GL4 Interface, 10 years ago
michael 0d3292c83a Refactoring of the shader system to allow addition of new shaderstages 10 years ago
michael ab4d665b3e Fixed typo 10 years ago
michael 3ced941c53 Added geom,tsctrl and tseval to the GLSLLoader 10 years ago
michael a1146f7676 Added TesselationEvaluation and TesselationControl enums 10 years ago
michael 0c35b20412 Added Patch as MeshMode 10 years ago
michael e45d5c093d *Added Caps: 10 years ago
shadowislord 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 10 years ago
shadowislord 2f86e0c17b Delete TestTriangleStrip 10 years ago
shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting 10 years ago
shadowislord 270f4957ef SinglePass Lighting: fix GLSL syntax error when parallax mapping is used 10 years ago