85 Commits (6474c724b915723321d75f5af360857c790a1e9c)
 

Author SHA1 Message Date
sigonasr2 6474c724b9 Fix up default target selection channel position range 2 years ago
sigonasr2 9a509bf76f Draw channeling position ranges 2 years ago
sigonasr2 c99aed13db Random rolls happen per target now. Flashing is a bit more controlled. Shadow is properly black now 2 years ago
sigonasr2 fba1aba9e9 Damage numbers implemented 2 years ago
sigonasr2 06418582fb Effects can be tied to attacks in battle, and animation lifetimes are respected. 2 years ago
sigonasr2 1d45800bfd Effect particle system implemented 2 years ago
sigonasr2 d457d88258 Particle system started 2 years ago
sigonasr2 ca4134fbb9 Align battle encounters to grid 2 years ago
sigonasr2 328d5480f7 Align battle encounters to grid 2 years ago
sigonasr2 5f37838fc1 Highlight targets that are selected 2 years ago
sigonasr2 fceb8a9005 Draw grid ranges for attacks on target select 2 years ago
sigonasr2 75cc08c316 Ranges for all attacks. Removed 1 from range to make single target attacks proper. 2 years ago
sigonasr2 09ba8fd78c Enemy ranges 2 years ago
sigonasr2 2df115153a Able to start and finish a battle 2 years ago
sigonasr2 bcf1107267 Rolling damage counters and turn-based handling completed 2 years ago
sigonasr2 0fe0477d78 Combat damage code added 2 years ago
sigonasr2 e3decd2fd4 Enemy Target Selection 2 years ago
sigonasr2 be3a8fd996 Player channel time bars 2 years ago
sigonasr2 4708a6b857 Add in channel display bars 2 years ago
sigonasr2 270eba27c9 Turn orders work, move selection works 2 years ago
sigonasr2 b49e47ef4d wstring of wrap 2 years ago
sigonasr2 4a9877c534 Display cast times 2 years ago
sigonasr2 d706dbe3f2 Fix wrapping text text cut-off 2 years ago
sigonasr2 8a2db05c36 Battle target selection implemented 2 years ago
sigonasr2 5cfa2c4a03 Add in extra display labels for spells 2 years ago
sigonasr2 c3bbe09894 Setup new dialog boxes 2 years ago
sigonasr2 afcc310fa4 Power menu functionality completed 2 years ago
sigonasr2 7f2339ce19 Smooth movement with vectorized movement and single axis collision resolving 2 years ago
sigonasr2 8470606926 Created powers list, scrollable, and implemented grade selection 2 years ago
sigonasr2 10a934a267 Selection menu for selecting powers 2 years ago
sigonasr2 9577d482be Battle menu command display. List of battle powers created. 2 years ago
sigonasr2 5252d1ad70 Implemented ATB bars 2 years ago
sigonasr2 154cd4e067 Rolling hit point counter mechanics and basics implemented 2 years ago
sigonasr2 e267d7ab98 Display of battle boxes onscreen 2 years ago
sigonasr2 a02db5c33f Setup rolling counter stuff 2 years ago
sigonasr2 b80eb56837 Battle camera move mode setup 2 years ago
sigonasr2 a5a857638c Web build is caught up 2 years ago
sigonasr2 34a3e916bc Setup encounter detection 2 years ago
sigonasr2 c102ef41a0 Include text entry mode for editing the encounters 2 years ago
sigonasr2 2141cb88db Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 8dbe57b0d4 Adding and removal of battle encounters from map editor 2 years ago
sigonasr2 0289b2e87f Refactored encounter list so it's a global database instead of just being a reference. 2 years ago
sigonasr2 913d1683f5 Encounter selection menu prepared, need to add encounter reference list next 2 years ago
sigonasr2 67ccb1d0c8 Added encounter data to the save map file format 2 years ago
sigonasr2 8ee9e1de23 Corrected issues with indices desyncing when objects are deleted 2 years ago
sigonasr2 3821e87585 Party member stats initiated 2 years ago
sigonasr2 dbc07b4eac Party member system setup 2 years ago
sigonasr2 29284803f2 Encounters now have player positions 2 years ago
sigonasr2 96a2254bfa setup move list function 2 years ago
sigonasr2 3d383dfedd Refactored movement to use strictly the move functions to retain depth order 2 years ago