generated from sigonasr2/CPlusPlusProjectTemplate
Power menu functionality completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
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7f2339ce19
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@ -53,7 +53,6 @@ OBJECT224.000000;128.000000;8
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OBJECT160.000000;128.000000;8
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OBJECT192.000000;128.000000;8
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OBJECT288.000000;128.000000;8
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OBJECT453.000000;133.000000;0
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OBJECT313.000000;151.000000;8
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OBJECT313.000000;131.000000;10
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OBJECT192.000000;160.000000;8
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@ -75,6 +74,7 @@ OBJECT160.000000;224.000000;8
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OBJECT288.000000;224.000000;8
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OBJECT224.000000;224.000000;8
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OBJECT256.000000;224.000000;7
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OBJECT76.000000;228.000000;0
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OBJECT288.000000;256.000000;8
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OBJECT256.000000;256.000000;8
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OBJECT224.000000;256.000000;8
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64
main.cpp
64
main.cpp
@ -1196,18 +1196,31 @@ goes on a very long time, I hope you can understand this is only for testing pur
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case BattleState::POWER_SELECT:{
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if (CURRENT_TURN<0) {
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if (DownPressed()) {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) {
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=0;
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=0;
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} else {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) {
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
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}
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}
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}
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if (UpPressed()) {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]<POWER_SELECTION_OFFSET[-CURRENT_TURN-1]) {
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=(int)BATTLE_MOVELIST_DISPLAY.size()-1;
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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} else {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]<POWER_SELECTION_OFFSET[-CURRENT_TURN-1]) {
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
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}
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}
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}
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if (ACTIONKEYPRESSED) {
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if (LeftPressed()) {
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BATTLE_STATE=BattleState::SELECT_ACTION;
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}
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if (ACTIONKEYPRESSED||RightPressed()) {
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BATTLE_STATE=BattleState::GRADE_SELECT;
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}
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}
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@ -1215,12 +1228,39 @@ goes on a very long time, I hope you can understand this is only for testing pur
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case BattleState::GRADE_SELECT:{
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if (CURRENT_TURN<0) {
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if (RightPressed()) {
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1]+1,0,(int)(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size())-1);
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}
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if (UpPressed()||LeftPressed()&&POWER_GRADE_CURSOR[-CURRENT_TURN-1]==0) {
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
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BATTLE_STATE=BattleState::POWER_SELECT;
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=(POWER_GRADE_CURSOR[-CURRENT_TURN-1]+1)%BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size();
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}
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if (DownPressed()||UpPressed()||LeftPressed()&&POWER_GRADE_CURSOR[-CURRENT_TURN-1]==0) {
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if (UpPressed()) {
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==0) {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=(int)BATTLE_MOVELIST_DISPLAY.size()-1;
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1);
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-3,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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} else {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1);
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]<POWER_SELECTION_OFFSET[-CURRENT_TURN-1]) {
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]--;
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}
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}
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} else
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if (DownPressed()) {
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]==(int)BATTLE_MOVELIST_DISPLAY.size()-1) {
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=0;
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]=0;
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} else {
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POWER_SELECTION_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_SELECTION_CURSOR[-CURRENT_TURN-1]+1,0,(int)BATTLE_MOVELIST_DISPLAY.size()-1);
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1],0,(int)BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size()-1);
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if (POWER_SELECTION_CURSOR[-CURRENT_TURN-1]-POWER_SELECTION_OFFSET[-CURRENT_TURN-1]>=4) {
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POWER_SELECTION_OFFSET[-CURRENT_TURN-1]++;
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}
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}
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} else {
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=0;
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BATTLE_STATE=BattleState::POWER_SELECT;
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}
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} else
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if (LeftPressed()) {
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POWER_GRADE_CURSOR[-CURRENT_TURN-1]=std::clamp(POWER_GRADE_CURSOR[-CURRENT_TURN-1]-1,0,(int)(BATTLE_MOVELIST_DISPLAY[POWER_SELECTION_CURSOR[-CURRENT_TURN-1]].size())-1);
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}
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