// Called once at the start, so create things here
FOUNTAIN_EFFECT=newFountainEffect(250,2000);
FOUNTAIN_EFFECT=newFountainEffect(250,200);
EnableLayer(layer::COLLISION,false);
@ -2009,10 +2010,10 @@ goes on a very long time, I hope you can understand this is only for testing pur
MOVELIST[BattleMoveName::PKLIFEUP_B]=newBattle::Move("PK Lifeup","Restores a moderate amount of health.",BETA,240,60,ㅍ9,1,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_G]=newBattle::Move("PK Lifeup","Restores a large amount of health.",GAMMA,400,50,ㅍ21,3,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKLIFEUP_O]=newBattle::Move("PK Lifeup","Restores a great amount of health to all allies.",OMEGA,800,100,ㅍ64,6,0,true,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_A]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",ALPHA,100,10,ㅍ15,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_B]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",BETA,240,40,ㅍ30,6,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_G]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",GAMMA,360,80,ㅍ45,7,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_O]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",OMEGA,590,100,ㅍ90,8,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFUN_A]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",ALPHA,100,10,ㅍ15,6,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_B]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",BETA,240,40,ㅍ30,6,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_G]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",GAMMA,360,80,ㅍ45,7,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFUN_O]=newBattle::Move("PK Fun","A very fun barrage. Hits for large damage.",OMEGA,590,100,ㅍ90,8,0,false,{0,0,20,0},FOUNTAIN_EFFECT);
MOVELIST[BattleMoveName::PKFIRE_A]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",ALPHA,60,20,ㅍ6,3,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_B]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",BETA,120,40,ㅍ12,4,0,false,{0,0,20,0});
MOVELIST[BattleMoveName::PKFIRE_G]=newBattle::Move("PK Fire","Causes extreme heat to burn foes and scorch trees",GAMMA,190,50,ㅍ20,5,0,false,{0,0,20,0});
@ -2890,7 +2891,13 @@ goes on a very long time, I hope you can understand this is only for testing pur