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@ -110,7 +110,7 @@ class Object{ |
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} |
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//A grid version of the constructor. used ONLY for battle setups.
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Object(int id,std::string name,int gridx,int gridy,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1,bool temp=false) |
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:Object(id,name,{gridx*32-(spr->width*0.5)*(scale.x-1),gridy*32-(spr->spr->sprite->height)*(scale.y-1)},spr,scale,color,animationSpd,temp) {} |
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:Object(id,name,{gridx*32-(spr->width*0.5)*(scale.x-1),gridy*32-(spr->spr->sprite->height-4)*(scale.y-1)},spr,scale,color,animationSpd,temp) {} |
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Object(int id,std::string name,vd2d pos,Animation*spr,vd2d scale={1,1},Pixel color=WHITE,int animationSpd=1,bool temp=false) { |
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this->spr=spr; |
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this->pos=pos; |
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@ -1614,7 +1614,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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pixelOffsetY=0; |
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} |
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SetDrawTarget(layer::DYNAMIC); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),Pixel(obj->color.r,obj->color.g,obj->color.b,abs(sin(M_PI/60*frameCount)*210))); |
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} else { |
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SetDrawTarget(layer::DYNAMIC); |
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DrawPartialDecal(obj->GetPos()-cameraPos,obj->spr->spr,{(float)((obj->frameIndex%obj->spr->frames)*obj->spr->width),0},{(float)obj->spr->width,(float)obj->spr->spr->sprite->height},obj->GetScale(),obj->color); |
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@ -2522,7 +2522,8 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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for (int i=PARTY_TRAIL_LENGTH-1;i>0;i--) { |
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partyTrail[i]=partyTrail[i-1]; |
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} |
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partyTrail[0]=PARTY_MEMBER_OBJ[0]->GetPos()-newMovement; |
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partyTrail[0]={PARTY_MEMBER_OBJ[0]->GetPos().x-newMovement.x+PARTY_MEMBER_OBJ[0]->spr->width*0.5*(PARTY_MEMBER_OBJ[0]->GetScale().x-1), |
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PARTY_MEMBER_OBJ[0]->GetPos().y-newMovement.y+(PARTY_MEMBER_OBJ[0]->spr->spr->sprite->height-4)*(PARTY_MEMBER_OBJ[0]->GetScale().y-1)}; |
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for (int i=1;i<PARTY_MEMBER_COUNT;i++) { |
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PARTY_MEMBER_OBJ[i]->SetPos(partyTrail[PARTY_TRAIL_LENGTH*((double)i/4)]); |
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} |
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@ -2719,7 +2720,7 @@ goes on a very long time, I hope you can understand this is only for testing pur |
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for (int i=0;i<PARTY_MEMBER_COUNT;i++) { |
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if (!MoveObjectTowardsPoint(PARTY_MEMBER_OBJ[i], |
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{BATTLE_ENCOUNTER->playerPos[i].x+BATTLE_ENCOUNTER->pos.x-PARTY_MEMBER_OBJ[i]->spr->width*0.5*(PARTY_MEMBER_OBJ[i]->GetScale().x-1), |
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BATTLE_ENCOUNTER->playerPos[i].y+BATTLE_ENCOUNTER->pos.y-PARTY_MEMBER_OBJ[i]->spr->spr->sprite->height*1*(PARTY_MEMBER_OBJ[i]->GetScale().y-1)}, |
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BATTLE_ENCOUNTER->playerPos[i].y+BATTLE_ENCOUNTER->pos.y-(PARTY_MEMBER_OBJ[i]->spr->spr->sprite->height-4)*1*(PARTY_MEMBER_OBJ[i]->GetScale().y-1)}, |
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PriorityDirection::BOTH,BATTLE_CAMERA_MOVESPD)) { |
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allDone=false; |
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} |
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