generated from sigonasr2/CPlusPlusProjectTemplate
Random rolls happen per target now. Flashing is a bit more controlled. Shadow is properly black now
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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32
main.cpp
32
main.cpp
@ -1612,11 +1612,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
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}
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}
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for (auto numb:DAMAGE_NUMBERS) {
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vd2d textSize = GetTextSizeProp((numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage));
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DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2});
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vd2d shadowOffset={1,1};
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DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2});
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DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,sin((M_PI*frameCount)/30)*128),{1,2});
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vd2d textSize = GetTextSizeProp((numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage));
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DrawStringPropDecal(numb->pos+shadowOffset-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),BLACK,{1,2});
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DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),(numb->damage>=0)?RED:GREEN,{1,2});
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DrawStringPropDecal(numb->pos-cameraPos-textSize/2,(numb->damage>=0)?"-"+std::to_string(numb->damage):"+"+std::to_string(-numb->damage),Pixel(255,255,255,abs(sin((M_PI*frameCount)/30)*128)),{1,2});
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}
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if (messageBoxVisible) {
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SetDrawTarget(layer::INTERFACE);
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@ -2930,10 +2930,10 @@ goes on a very long time, I hope you can understand this is only for testing pur
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if (CURRENT_TURN<0) {
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->friendly) {
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if (PARTY_MEMBER_STATS[-PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget-1]->GetHP()>0) {
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int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
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for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
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int healAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
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if (ent->GetHP()>0) {
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std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
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ent->AddHP(healAmt);
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@ -2947,11 +2947,11 @@ goes on a very long time, I hope you can understand this is only for testing pur
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}
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} else {
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if (BATTLE_ENCOUNTER->objs[PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget]->GetHP()>0) {
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int dmgAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
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//Enemies have their health directly set.
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for (auto&ent:GetEntitiesInRange(PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedTarget,PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove)) {
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int dmgAmt = PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->baseDmg+
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((PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg>0)?rand()%PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->randomDmg:0)
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+PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->baseAtk;
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if (ent->GetHP()>0) {
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std::cout << PARTY_MEMBER_OBJ[-CURRENT_TURN-1]->name << " uses " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->name << " " << PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-CURRENT_TURN-1]]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n";
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ent->_SetDirectHP(ent->GetHP()-dmgAmt);
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@ -2969,10 +2969,10 @@ goes on a very long time, I hope you can understand this is only for testing pur
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} else {
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if (BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->friendly) {
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if (BATTLE_ENCOUNTER->objs[BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget]->GetHP()>0) {
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int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+
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((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
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+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
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for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
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int healAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+
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((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
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+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
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if (ent->GetHP()>0) {
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std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " recovering " << healAmt << " health.\n";
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ent->AddHP(healAmt);
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@ -2984,10 +2984,10 @@ goes on a very long time, I hope you can understand this is only for testing pur
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}
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} else {
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if (PARTY_MEMBER_STATS[PARTY_MEMBER_ID[-BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget-1]]->GetHP()>0) {
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int dmgAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+
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((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
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+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
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for (auto&ent:GetEntitiesInRange(BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedTarget,BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove)) {
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int dmgAmt = BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->baseDmg+
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((rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg>0)?rand()%BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->randomDmg:0)
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+BATTLE_ENCOUNTER->objs[CURRENT_TURN]->baseAtk;
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if (ent->GetHP()>0) {
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std::cout << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->obj->name << " uses " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->name << " " << BATTLE_ENCOUNTER->objs[CURRENT_TURN]->selectedMove->grade << " on " << ent->obj->name << " dealing " << dmgAmt << " health.\n";
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ent->SubtractHP(dmgAmt);
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