Party member stats initiated

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent dbc07b4eac
commit 3821e87585
  1. 8
      main.cpp

@ -334,6 +334,7 @@ public:
int OBJ_DISPLAY_OFFSET = 0;
bool GAME_FLAGS[128]={};
std::array<Object*,4> PARTY_MEMBER_OBJ;
std::array<Entity*,7> PARTY_MEMBER_STATS;
bool messageBoxVisible=false;
std::string messageBoxText="";
std::string targetText="";
@ -379,6 +380,7 @@ public:
EnableLayer(layer::COLLISION,false);
SetupPartyMemberStats();
SetupMoveList();
SetupAnimations();
SetupObjectInfo();
@ -1199,6 +1201,12 @@ goes on a very long time, I hope you can understand this is only for testing pur
return newObj;
}
void SetupPartyMemberStats() {
for (int i=0;i<7;i++) {
PARTY_MEMBER_STATS[i]=new Entity(120,120,8,{0,0,0,0},4,{MOVELIST[BattleMoveName::TESTMOVE1]});
}
}
void SetupMoveList() {
MOVELIST[BattleMoveName::TESTMOVE1]=new Battle::Move("Test Move 1",30,5,{0,0,0,0});
MOVELIST[BattleMoveName::TESTMOVE2]=new Battle::Move("Test Move 2",40,10,{0,0,0,0});

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