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.vscode
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Refactor inventory window so the scrollable consumable window now subscribes to a listener.
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1 year ago |
C++/scripts
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Update SigScript
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1 year ago |
assets
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Add in loadout system to Player class.
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1 year ago |
utils
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
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1 year ago |
ATTRIBUTION
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Added lightning bolt attack, added emitter system
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1 year ago |
Ability.cpp
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
Ability.h
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
Animation.cpp
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
Animation.h
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
Arrow.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Attributable.h
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Implemented automatic memory leak detection and reporting for CRT.
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1 year ago |
Buff.h
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
Bullet.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Bullet.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
BulletTypes.h
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
CharacterAbilityPreviewComponent.h
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
CharacterInfoWindow.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
CharacterRotatingDisplay.h
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
ChargedArrow.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Class.h
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
ClassDiagram2.cd
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
ClassDiagram2.png
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
ClassInfo.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
ClassSelectionWindow.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
ConnectionPoint.cpp
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Fix centering of camera for overworld map.
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1 year ago |
ConnectionPoint.h
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
Crawler
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Populate animation data into map
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1 year ago |
Crawler.cpp
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Tied level entry button to map loading and gameplay.
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1 year ago |
Crawler.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
Crawler.rc
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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1 year ago |
Crawler.tiled-project
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Added map enum types and setup stage plate object and connectors.
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1 year ago |
Crawler.vcxproj
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Added custom encounter menu component and populated spawns in overworld menu.
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1 year ago |
Crawler.vcxproj.filters
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Added custom encounter menu component and populated spawns in overworld menu.
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1 year ago |
Crawler_Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
DEFINES.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
DamageNumber.cpp
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Differentiate between player damage indicators and enemy damage indicators.
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1 year ago |
DamageNumber.h
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Differentiate between player damage indicators and enemy damage indicators.
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1 year ago |
Effect.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Effect.h
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
Emitter.cpp
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
Emitter.h
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
EncountersSpawnListScrollableWindowComponent.h
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Tied level entry button to map loading and gameplay.
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1 year ago |
EnergyBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Error.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
FallingDebris.h
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Added particle effects for slime king jump and landing.
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1 year ago |
FireBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
GameState.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
GameState.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
InitialConcept.txt
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Initial setup of Monster structures
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1 year ago |
InventoryScrollableWindowComponent.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
InventoryWindow.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
Item.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
Item.h
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Add in loadout system to Player class.
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1 year ago |
Key.cpp
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
Key.h
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
LightningBolt.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
LightningBoltEmitter.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
MainMenuWindow.cpp
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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1 year ago |
Map.cpp
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
Map.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
Menu.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
Menu.h
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Switch to templates for grabbing a component from a menu.
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1 year ago |
MenuAnimatedIconButton.h
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
MenuAnimatedIconToggleButton.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
MenuComponent.cpp
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Update labels for different zones when clicking through them.
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1 year ago |
MenuComponent.h
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Update labels for different zones when clicking through them.
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1 year ago |
MenuIconButton.h
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
MenuItemButton.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
MenuLabel.h
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Converted boolean flags for component creation in windows to using enum bitwise attributes.
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1 year ago |
Meteor.cpp
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
Monster.cpp
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
Monster.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
MonsterAttribute.h
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
MonsterData.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
MonsterStrategyHelpers.h
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Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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1 year ago |
NewClasses.txt
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Multishot Ranger ability implemented.
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1 year ago |
OverworldMapLevelWindow.cpp
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Tied level entry button to map loading and gameplay.
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1 year ago |
Pathfinding.cpp
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
Pathfinding.h
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Code analysis suggestions implemented.
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1 year ago |
Player.cpp
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Add in loadout system to Player class.
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1 year ago |
Player.h
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Add in loadout system to Player class.
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1 year ago |
PulsatingFire.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
RCa12948
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Include game icon in executable and game window (such a PITA)
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1 year ago |
RUN_STRATEGY.cpp
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Phase 4 implemented.
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1 year ago |
Ranger.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
RunAway.cpp
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Phase 4 implemented.
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1 year ago |
RunTowards.cpp
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
ScrollableWindowComponent.h
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
ShootAfar.cpp
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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1 year ago |
SlimeKing.cpp
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
Slime_King_Encounter.txt
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
SpawnEncounterLabel.h
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Added custom encounter menu component and populated spawns in overworld menu.
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1 year ago |
State.h
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Walk animation controller now applied to the overworld map stage.
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1 year ago |
State_GameRun.cpp
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
State_GameRun.h
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
State_MainMenu.cpp
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
State_MainMenu.h
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
State_OverworldMap.cpp
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Switch to templates for grabbing a component from a menu.
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1 year ago |
State_OverworldMap.h
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Tied level entry button to map loading and gameplay.
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1 year ago |
TMXParser.h
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
TSXParser.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
TestMenu.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
TestSubMenu.cpp
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
Theme.h
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Theme keys are now sorted when loading so they appear in the right order down the line.
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1 year ago |
Thief.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
Toggleable.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
Trapper.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
Turret.cpp
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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1 year ago |
Unlock.cpp
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Navigation between unlocked stages is now possible.
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1 year ago |
Unlock.h
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Navigation between unlocked stages is now possible.
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1 year ago |
Version.h
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Switch to templates for grabbing a component from a menu.
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1 year ago |
Warrior.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
Witch.cpp
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
Wizard.cpp
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
buildtemplate.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
config.h
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Player animations now load dynamically from configuration files.
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1 year ago |
cpp.hint
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Implement ground slam animation
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1 year ago |
emscripten_build.ps1
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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1 year ago |
loc.sh
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Ranger only should receive the ranger shooting animation state
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1 year ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Implemented multi-stage jump phase 2
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1 year ago |
olcPGEX_Graphics2D.h
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
olcPGEX_TransformedView.h
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Added overworld map connection point reading to TMXParser.
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1 year ago |
olcPixelGameEngine.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
olcUTIL_Animate2D.h
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Added lightning bolt attack, added emitter system
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1 year ago |
olcUTIL_Camera2D.h
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
olcUTIL_DataFile.h
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
olcUTIL_Geometry2D.h
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Transition fade added for foreground items.
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1 year ago |
pge.data
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
pge.html
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
pge.js
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
pge.wasm
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
pixelGameEngine.cpp
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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1 year ago |
play.html
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
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1 year ago |
resource.h
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Include game icon in executable and game window (such a PITA)
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1 year ago |
resource1.h
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Include game icon in executable and game window (such a PITA)
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1 year ago |
safemap.h
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Update labels for different zones when clicking through them.
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1 year ago |
sig
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Populate animation data into map
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1 year ago |
switch-class.snippet
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
update_version.ps1
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Implemented auto-incrementing project version numbers.
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1 year ago |
utils.cpp
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
utils.h
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Prepare framework with Draw and DrawDecal split.
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1 year ago |