Implemented multi-stage jump phase 2

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
pull/28/head
parent c47e088938
commit 5ca4546bb7
  1. 3
      Crawler/Crawler.cpp
  2. 2
      Crawler/assets/config/configuration.txt
  3. 2
      Crawler/assets/config/levels.txt
  4. BIN
      Crawler/ms-vscode.cpptools-1.16.3@linux-x64.vsix

@ -1143,8 +1143,7 @@ datafiledoubledata Crawler::GetDoubleList(std::string key){
int main()
{
char*testArr = new char[5000];
delete[]testArr;
std::cout<<"I change this"<<std::endl;
Crawler demo;
if (demo.Construct(WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4))
demo.Start();

@ -10,7 +10,7 @@ gfx_config = gfx/gfx.txt
map_config = levels.txt
# Starting map when loading the game.
starting_map = BOSS_1
starting_map = CAMPAIGN_1_1
# Player Properties Loading Config
player_config = Player.txt

@ -4,7 +4,7 @@ Levels
{
WORLD_MAP = World_Map.tmx
CAMPAIGN_1_1 = 1_1.tmx
CAMPAIGN_1_1 = 1_1_v2.tmx
BOSS_1 = Boss_1_v2.tmx
CAMPAIGN_1_2 = 1_2.tmx

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