File description, project properties, company name, and other meta fields all applied to game executables on build.
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@ -2,10 +2,43 @@
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//
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// ... other stuff
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#include "resource.h"
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#include "Version.h"
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#include <windows.h>
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION VER_FILE_VERSION
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PRODUCTVERSION VER_PRODUCT_VERSION
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040704b0"
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BEGIN
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VALUE "CompanyName", "Sig"
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VALUE "FileDescription", "Crawler Game"
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VALUE "FileVersion", VER_FILE_VERSION_STR "\0"
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VALUE "InternalName", "Crawler.exe"
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VALUE "LegalCopyright", "Copyright 2023"
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VALUE "OriginalFilename", "Crawler.exe"
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VALUE "ProductName", "Crawler"
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VALUE "ProductVersion", VER_PRODUCT_VERSION_STR "\0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x407, 1200
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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@ -2,4 +2,16 @@
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 0
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#define VERSION_BUILD 13
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#define VERSION_BUILD 27
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define VER_FILE_VERSION VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH, VERSION_BUILD
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#define VER_FILE_VERSION_STR stringify(VERSION_MAJOR) \
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"." stringify(VERSION_MINOR) \
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"." stringify(VERSION_PATCH) \
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"." stringify(VERSION_BUILD) \
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#define VER_PRODUCT_VERSION VER_FILE_VERSION
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#define VER_PRODUCT_VERSION_STR VER_FILE_VERSION_STR
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1
Crawler/loc.sh
Normal file
1
Crawler/loc.sh
Normal file
@ -0,0 +1 @@
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wc -l $(find *.cpp *.h -not -name "olc*.h")
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