The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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19 lines
590 B
19 lines
590 B
#include "Effect.h"
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#include "DEFINES.h"
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#include "safemap.h"
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INCLUDE_GFX
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class FallingDebris:public Effect{
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const float GRAVITY=20;
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public:
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inline FallingDebris(vf2d pos, float lifetime, std::string imgFile, bool upperLevel,vf2d size={1,1},float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false)
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:Effect(pos,lifetime,imgFile,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending){
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}
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inline bool Update(float fElapsedTime)override{
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spd.y+=GRAVITY*fElapsedTime;
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return Effect::Update(fElapsedTime);
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}
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}; |