The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/FallingDebris.h

19 lines
590 B

#include "Effect.h"
#include "DEFINES.h"
#include "safemap.h"
INCLUDE_GFX
class FallingDebris:public Effect{
const float GRAVITY=20;
public:
inline FallingDebris(vf2d pos, float lifetime, std::string imgFile, bool upperLevel,vf2d size={1,1},float fadeout=0.0f,vf2d spd={},Pixel col=WHITE,float rotation=0,float rotationSpd=0,bool additiveBlending=false)
:Effect(pos,lifetime,imgFile,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending){
}
inline bool Update(float fElapsedTime)override{
spd.y+=GRAVITY*fElapsedTime;
return Effect::Update(fElapsedTime);
}
};