MenuLabel*classSelectionLabel=newMenuLabel(CLASS_SELECTION,{{4,20},{outlineSize.x,32}},"Choose a Character Class",2,true,true,true,true);
MenuLabel*classSelectionLabel=newMenuLabel(CLASS_SELECTION,{{4,20},{outlineSize.x,32}},"Choose a Character Class",2,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND);
classSelectionWindow->AddComponent("Class Selection Title Label",classSelectionLabel);
//We don't have to actually populate the inventory list because now when an item gets added, it will automatically add the correct component in for us.