Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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Test Attributes, to be able to try encounter with the concept Warrior: |
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HP: 1200 |
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Projectile Attack dmg: 10 |
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Jump Attack dmg: 20 |
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- Jumps need a telegraph on the ground. |
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Slime King |
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Base Size 800% |
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100% |
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Every 4 Seconds Shoots a ring of projectiles and another 2 rings with each 0.2 seconds delayed and slightly shifted. |
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after 4 repeats of this pattern, jump in the air and target location player currently at. Lands after 3 seconds. |
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After landing creats 1 ring of projectiles and takes 2 extra seconds to recover. |
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repeats behaviour until 75% is reached. |
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75%: |
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Size changes to 600% |
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Spawns 2 Slime adds (Monster C from Concept for now) |
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shoots every second with 3 projectiles (shoots out the projectiles in same moment with 45 degree shiftet flight location) in players direction. |
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after 5 shoots it charges for 5 seconds after that the king does 3 rapid jumps aiming for the player. |
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first should be dodgeable. quite easily. |
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second needs to be blocked with movement skill or iframe (unless high movespeed, 110% shall not be enough to dodge this, 110% can be achived without any special gear as bard permanently) |
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third jump is a little slower that should allow a player with 100% movespeed to barely run out of it. |
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50%: |
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Size changes to 400% |
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Spawns 2 Slime adds (Monster C from Concept for now) |
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1 fast Jump towards player. 3 projectiles attacks with 0.5 seconds between attack. |
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2 seconds recover. |
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repeat. |
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25%: |
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Size changes to 200% |
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Spawns 2 Slime adds (Monster B from Concept for now) |
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Movespeed 50% |
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King Shoots 5 projectiles, 0.1 sec delay Boss doesnt aim for the player directly instead shoots randomly in the general direction. runs away for 2.5 seconds. stands still for 1 second and shoot again. |
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Repeat 5 times then instead of running jump up to 1000 Range away from player and repeat. |
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0%: |
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instead of dying Slime king Looses 50% size on every hit taken (1 sec iframe after taking dmg) until reaching 0% size and dies. |
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Slime King only runs away with 50% move speed. |
After Width: | Height: | Size: 2.7 KiB |
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