The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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41 lines
938 B
41 lines
938 B
#pragma once
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#include "olcPixelGameEngine.h"
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#include "MonsterAttribute.h"
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#include "DEFINES.h"
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#include <variant>
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class IAttributable{
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protected:
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inline virtual ~IAttributable(){};
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std::map<Attribute,std::variant<VARIANTS>>attributes;
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inline float&GetFloat(Attribute a){
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if(attributes.count(a)==0){
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attributes[a]=0.f;
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}
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return std::get<float>(attributes[a]);
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};
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inline int&GetInt(Attribute a){
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if(attributes.count(a)==0){
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attributes[a]=0;
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}
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return std::get<int>(attributes[a]);
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};
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inline std::string&GetString(Attribute a){
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if(attributes.count(a)==0){
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attributes[a]="";
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}
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return std::get<std::string>(attributes[a]);
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};
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inline bool&GetBool(Attribute a){
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if(attributes.count(a)==0){
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attributes[a]=false;
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}
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return std::get<bool>(attributes[a]);
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};
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inline vf2d&GetVf2d(Attribute a){
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if(attributes.count(a)==0){
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attributes[a]=vf2d{};
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}
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return std::get<vf2d>(attributes[a]);
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};
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}; |