Commit Graph

399 Commits (7e371f677962729aa322666946ee4f7e91c3c02e)

Author SHA1 Message Date
sigonasr2 7e371f6779 Add in loadout system to Player class. 1 year ago
sigonasr2 795d59f1a4 Switch to templates for grabbing a component from a menu. 1 year ago
sigonasr2 347f4cc576 Test spawn group 1 year ago
sigonasr2 c6c5efbc74 Tied level entry button to map loading and gameplay. 1 year ago
sigonasr2 2594078794 Update labels for different zones when clicking through them. 1 year ago
sigonasr2 4c6be02543 Added custom encounter menu component and populated spawns in overworld menu. 1 year ago
sigonasr2 88e01b8503 Render the spawn list and stage name/chapter name in level select. 1 year ago
sigonasr2 bc07f58c9a Fix centering of camera for overworld map. 1 year ago
sigonasr2 c41ae8aaf9 Remove memoryleak.txt debug file from the repo. 1 year ago
sigonasr2 30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
sigonasr2 395b2e3ab8 World shake fixes again (so it's not tied to FPS) 1 year ago
sigonasr2 2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 1 year ago
sigonasr2 380582dfeb Implemented automatic memory leak detection and reporting for CRT. 1 year ago
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 75159a21be On game state changes, the camera target should be reset to the player's location. 1 year ago
sigonasr2 2e248e30b4 Converted boolean flags for component creation in windows to using enum bitwise attributes. 1 year ago
sigonasr2 c82a3c5980 Refactor menucomponent internal draw function a little bit for code organizing. 1 year ago
sigonasr2 fe8cbb022a Fixed inventory window display bugs using old parent position code for rendering. 1 year ago
sigonasr2 92133061c3 Add darkened locked stage plates. Move camera slightly over for level information display. 1 year ago
sigonasr2 4f65d2240a Navigation between unlocked stages is now possible. 1 year ago
sigonasr2 54614d31dc Selection cursor for overworld map items. 1 year ago
sigonasr2 42f8e25cdf Walk animation controller now applied to the overworld map stage. 1 year ago
sigonasr2 c065e9f6fb Fix State_OverworldMap dependency in TMXParser.h 1 year ago
sigonasr2 76136a3f68 Added overworld map connection point reading to TMXParser. 1 year ago
Quapsel eeab618be7 Some work at world map 1 year ago
sigonasr2 b89311a657 Build 2407. 1 year ago
sigonasr2 c23c96b6b1 Made a less stupid String to Class conversion function. 1 year ago
sigonasr2 cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 1 year ago
sigonasr2 598ce523e9 Confirm and Back Buttons added. 1 year ago
sigonasr2 02c7165b37 Add in class display labels, animated sprite icons, and title of the window. 1 year ago
sigonasr2 debced946e Menu component leak debugging detection added. 1 year ago
sigonasr2 800a5767f2 Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window. 1 year ago
sigonasr2 5d939e866f Class Info Screen completed. 1 year ago
sigonasr2 3f78565655 Added properties for border and background control, vertically align uncentered labels by default. 1 year ago
sigonasr2 e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 1 year ago
sigonasr2 0fdfa65ddf Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes. 1 year ago
sigonasr2 e779725106 Define health and growth rates of each class. 1 year ago
sigonasr2 3ee6d03728 Add in Rotating character display component 1 year ago
sigonasr2 b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 1 year ago
sigonasr2, Sig, Sigo e9952ca1be An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy. 1 year ago
sigonasr2, Sig, Sigo 1f40e846ac Typo on Accessories. Initialize listener categories 1 year ago
sigonasr2, Sig, Sigo 46462a24e7 Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
sigonasr2 04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
sigonasr2 6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
sigonasr2 340690a26b Added keyboard/controller controls for scrollable menu components beyond bounds for disabled controls. 1 year ago
sigonasr2 958a1866c7 Keyboard menu button storage can now be differentiated from internal button storage. 1 year ago
sigonasr2 daf94db505 Added functional scrollbar. 1 year ago
sigonasr2 ff3f4ba1c0 Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
sigonasr2 b08002e61b full knight image revision 1 year ago
sigonasr2 a2bf705480 Knight full image drafts 1 year ago