The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria
sigonasr2 071e98aecd Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
..
C++/scripts
assets Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
controller_config
discord-files
promo Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
steam
utils
x64 Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230. 6 months ago
Ability.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 6 months ago
Ability.h Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 6 months ago
AccessoryRowItemDisplay.h
Adventures in Lestoria.data
Adventures in Lestoria.html
Adventures in Lestoria.js
Adventures in Lestoria.rc
Adventures in Lestoria.tiled-project Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 5 months ago
Adventures in Lestoria.vcxproj Add Ghost Saber attack. Release Build 12016. 1 week ago
Adventures in Lestoria.vcxproj.filters Add Ghost Saber attack. Release Build 12016. 1 week ago
Adventures in Lestoria.wasm
AdventuresInLestoria.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
AdventuresInLestoria.h Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation. 4 weeks ago
Animation.cpp Add Ghost Saber attack. Release Build 12016. 1 week ago
Animation.h
Arc.cpp Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect. 4 months ago
Arc.h Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808. 3 months ago
Arrow.cpp
ArtificerDisassembleWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 5 months ago
ArtificerEnchantConfirmWindow.cpp Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
ArtificerEnchantWindow.cpp Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
ArtificerRefineResultWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 5 months ago
ArtificerRefineWindow.cpp Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 5 months ago
ArtificerWindow.cpp Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662. 5 months ago
Attributable.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
AttributableStat.cpp
AttributableStat.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
Audio.cpp Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
Audio.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
Bear.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
BearTrap.cpp
BitwiseEnum.h
BlackHole.h Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 6 months ago
BlacksmithCraftingWindow.cpp
Boar.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Bomb.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
BombBoom.h
BreakingPillar.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Buff.cpp Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328. 6 months ago
Buff.h Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 2 months ago
Bullet.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
Bullet.h Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
BulletTypes.h Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
BurstBullet.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 2 months ago
BuyItemWindow.cpp
C++ Header File (OLC-3).zip
C++ Source File (OLC-3).zip
CREDITS
Chapter_1_2nd_Boss.txt
Chapter_1_Creatures_Part_2.txt
Chapter_2_Boss.txt
Chapter_2_Monsters.txt
Chapter_3_FinalBoss.txt Fix unit testing paths to refer to correct directories. Added error handling and control return path for Entity functions. Release Build 11891. 2 months ago
Chapter_3_Monsters.txt
CharacterAbilityPreviewComponent.h
CharacterMenuWindow.cpp Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 5 months ago
CharacterRotatingDisplay.h
ChargedArrow.cpp Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 5 months ago
Checkbox.h
Class.h
ClassDiagram.cd
ClassDiagram2.cd
ClassDiagram2.png
ClassInfo.h
ClassInfoWindow.cpp
ClassSelectionWindow.cpp [demo] Make the 3 class variations unselectable in demo build. Release Build 11558. 5 months ago
ConnectionPoint.cpp Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks. 6 months ago
ConnectionPoint.h
ConsoleCommands.txt
ConsumableCraftItemWindow.cpp
ConsumableCraftingWindow.cpp
Crab.cpp Implemented Crab AI. Release Build 11683. 4 months ago
CraftItemWindow.cpp Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 5 months ago
CraftingRequirement.cpp
CraftingRequirement.h
Crawler_2_Bonus_Boss.txt
Crawler_Artificer.txt Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414. 5 months ago
Crawler_Slime_King_Encounter.txt
Crawler_System_Overview.txt
Crawler_Trapper_Witch_thief.txt
CreditsWindow.cpp
DEFINES.h Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
DaggerSlash.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
DaggerStab.cpp Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 5 months ago
DamageNumber.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 2 months ago
DamageNumber.h
DeadlyDash.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 6 months ago
DeathMenu.cpp
Debris.cpp
Direction.h
Do_Nothing.cpp
DynamicCounter.cpp
DynamicCounter.h
DynamicMenuLabel.h Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482. 5 months ago
Effect.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 2 months ago
Effect.h Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936. 1 month ago
Emitter.cpp
Emitter.h
EncountersSpawnListScrollableWindowComponent.h
EnergyBolt.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 6 months ago
EnhancementStatsLabel.h
Entity.cpp Fix crash on collision with Octopus big bullet. Fix animation sheet directions and facing direction commands for GiantOctopus AI. Release Build 11895. 2 months ago
Entity.h Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
EnvironmentalAudio.cpp Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 5 months ago
EnvironmentalAudio.h
EquipSlotButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 5 months ago
Error.h Takoyaki. 3 months ago
ExpandingRing.h
ExplosiveTrap.cpp Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200. 6 months ago
FadeInOutEffect.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 6 months ago
FallingBullet.cpp Fix Issue #74. Falling Bullet properly activates side effect instead of randomly choosing to due to order of IBullet vs child class call updates. Update credits with Special Thanks section. Release Build 11970. 4 weeks ago
FallingDebris.h
Feather.cpp
FireBolt.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 6 months ago
FloatingMenuComponent.h
ForegroundEffect.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 6 months ago
Frog.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
FrogTongue.cpp Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815. 3 months ago
FunctionPriming.h
GameEvent.cpp
GameEvent.h
GameSettings.cpp
GameSettings.h
GameState.cpp
GameState.h
GhostOfPirateCaptain.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
GhostSaber.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
GiantCrab.cpp Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710. 4 months ago
GiantOctopus.cpp Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936. 1 month ago
Goblin_Boar_Rider.cpp Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 5 months ago
Goblin_Bomb.cpp Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized. 4 months ago
Goblin_Bow.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Goblin_Dagger.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Hawk.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
HomingBullet.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 2 months ago
HubPauseMenu.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 2 months ago
HurtDamageInfo.h
IBullet.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 2 months ago
IBullet.h Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 2 months ago
IT.cpp Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
IT.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
IconType.h
InitialConcept.txt
Ink.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 2 months ago
InkBullet.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 2 months ago
InputDisplayComponent.h
InputHelper.cpp
InputHelper.h
InputKeyboardWindow.cpp
InputNewKeybindWindow.cpp
InventoryConsumableWindow.cpp
InventoryCreator.cpp
InventoryCreator.h
InventoryScrollableWindowComponent.h
InventoryWindow.cpp
Item.cpp Use game state for camp hub checks instead of the direct map name. Prevent added velocity external factors from cancelling a player's spell cast. Release Build 11928. 2 months ago
Item.h Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
ItemDrop.cpp Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001. 3 weeks ago
ItemDrop.h Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation. 4 weeks ago
ItemEnchant.cpp Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
ItemEnchant.h Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 5 months ago
ItemHubLoadout.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 2 months ago
ItemLoadoutWindow.cpp
ItemMapData.h
ItemMenuLabel.h
ItemScript.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
Key.cpp
Key.h
LICENSE
LICENSE_FT.txt
LICENSE_OLC-3.txt
LargeStone.cpp
LargeTornado.cpp
LevelCompleteWindow.cpp
LevitatingRock.cpp
LightningBolt.cpp Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328. 6 months ago
LightningBoltEmitter.cpp
LoadFileButton.h
LoadGameWindow.cpp
LoadingScreen.cpp
LoadingScreen.h
MainMenuWindow.cpp
MajorHawk.cpp
Map.cpp
Map.h
Menu.cpp Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 2 months ago
Menu.h Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 2 months ago
MenuAnimatedIconButton.h
MenuAnimatedIconToggleButton.h
MenuComponent.cpp Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202. 6 months ago
MenuComponent.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
MenuDecal.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
MenuDefinitions.cpp
MenuDefinitions.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
MenuIconButton.h
MenuItemButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 5 months ago
MenuItemItemButton.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 5 months ago
MenuItemLabel.h Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 5 months ago
MenuItemLoadoutButton.h
MenuLabel.h Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414. 5 months ago
MenuRefineLabel.h Began implementing Artificer Refinement window. Release Build 11440. 5 months ago
MenuType.h Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935. 2 months ago
Merchant's Items.txt
Merchant.cpp Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 5 months ago
Merchant.h
MerchantWindow.cpp
Meteor.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 6 months ago
Minimap.cpp Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 6 months ago
Minimap.h
Monster.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
Monster.h Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
MonsterAttribute.h Add Ghost Saber attack. Release Build 12016. 1 week ago
MonsterData.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
MonsterData.h Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
MonsterSoul.cpp Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 5 months ago
MonsterStrategyHelpers.h Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
NPC.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
NewClasses.txt
OctopusArm.cpp Add random submerge time between arm attacks. Release Build 11916. 2 months ago
Oktopus boss.txt Add in more AI. 3 months ago
Oscillator.h Arc implementation completed. Release Build 11776. 4 months ago
Overlay.cpp
Overlay.h
OverworldMapLevelWindow.cpp
OverworldMenuWindow.cpp
Parrot.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Pathfinding.cpp
Pathfinding.h
PauseMenu.cpp
Pirate_Buccaneer.cpp Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815. 3 months ago
Pirate_Captain.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Pirate_Marauder.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Pixel.cpp
Pixel.h
Player.cpp Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
Player.h Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation. 4 weeks ago
PlayerMoneyLabel.h Began implementing Artificer Refinement window. Release Build 11440. 5 months ago
PlayerTimerType.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
PoisonBottle.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
PoisonPool.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
PopupMenuLabel.h
ProgressBar.h
PulsatingFire.cpp Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350. 6 months ago
PurpleEnergyBall.cpp Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200. 6 months ago
RCa12948
RUN_STRATEGY.cpp Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936. 1 month ago
Ranger.cpp
RequiredMaterialsList.h
RockLaunch.cpp
RotateBullet.cpp Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900. 2 months ago
RowInventoryScrollableWindowComponent.h Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 5 months ago
RowItemDisplay.h Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 5 months ago
RunAway.cpp
RunTowards.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
Sandworm.cpp Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725. 4 months ago
SaveFile.cpp [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 5 months ago
SaveFile.h [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 5 months ago
SaveFileNameButton.h
SaveFileWindow.cpp
ScrollableWindowComponent.h Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 5 months ago
Seagull.cpp Remove hidden incorrect collision on various stages. Release Build 11674. 5 months ago
SellItemWindow.cpp
SettingsWindow.cpp
ShermanWindow.cpp
ShineEffect.cpp
ShootAfar.cpp
Slider.h
SlimeKing.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
Slime_King_Encounter.txt
SoundEffect.cpp Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
SoundEffect.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
SpawnEncounterLabel.h
SpellCircle.cpp Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 6 months ago
StageMaskPolygon.cpp
StageMaskPolygon.h
StatCalculations.txt
StatLabel.h
State.h
State_Death.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
State_Death.h
State_Dialog.cpp
State_Dialog.h
State_GameHub.cpp [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 5 months ago
State_GameHub.h
State_GameRun.cpp
State_GameRun.h
State_LevelComplete.cpp ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback) 5 months ago
State_LevelComplete.h
State_MainMenu.cpp
State_MainMenu.h
State_OverworldMap.cpp Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 2 months ago
State_OverworldMap.h Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 2 months ago
State_Story.cpp
State_Story.h
SteamKeyboardCallbackHandler.cpp
SteamKeyboardCallbackHandler.h
SteamStatsReceivedHandler.cpp
SteamStatsReceivedHandler.h
StoneGolem.cpp Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946. 1 month ago
Stone_Elemental.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
SwordSlash.cpp
TEST_DEFINES.h
TMXParser.h Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 5 months ago
TODO.txt Add Ghost Saber attack. Release Build 12016. 1 week ago
TSXParser.h
Test.cpp
Test.h
TextEntryLabel.h
Theme.h
Thief.cpp
ThrownProjectile.cpp Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755. 4 months ago
Timer.cpp
Timer.h
TitleScreen.cpp Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794. 3 months ago
TitleScreen.h
Toggleable.h
Tornado.cpp
TrailEffect.h Cleanup and fixes to buff tests. 6 months ago
Trapper.cpp
Turret.cpp
Tutorial.cpp [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 5 months ago
Tutorial.h [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 5 months ago
UndefKeys.h
Unlock.cpp Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks. 6 months ago
Unlock.h
Ursule.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
UserIDMenu.cpp
Version.h Added ghost saber expanding behavior. Fix Prediction bombardment pattern to properly use player's previous position. Release Build 12029. 1 week ago
VisualNovel.cpp Allow loadout items to be used in the camp without consuming the item. Release Build 11922. 2 months ago
VisualNovel.h Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 2 months ago
Warrior.cpp
Wisp.cpp
Witch.cpp Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748. 4 months ago
Wizard.cpp Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 6 months ago
Wolf.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
Zephy.cpp Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 5 months ago
assets.zip
backend.js
buildtemplate.html
characters.txt
config.h Octopus arm AI 4 months ago
cpp.hint
discord_game_sdk.bundle
discord_game_sdk.dll
discord_game_sdk.dll.lib
discord_game_sdk.dylib
discord_game_sdk.so
drawutil.cpp
drawutil.h
emscripten_build.ps1
emscripten_compat.h
emscripten_debug_build.ps1
emscripten_run.ps1
files.txt
freetype.dll
freetype.lib
libsteam_api.so
loc.sh
miniaudio.h
ms-vscode.cpptools-1.16.3@linux-x64.vsix
olcPGEX_Gamepad.h
olcPGEX_MiniAudio.h Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 5 months ago
olcPGEX_SplashScreen.h
olcPGEX_TTF.h
olcPGEX_TransformedView.h
olcPGEX_ViewPort.h
olcPixelGameEngine.h Add placeholder item graphics for chapter 4 items. Setup map classes for chapter 4 maps. Add in force set position function for monsters. Release Build 12001. 3 weeks ago
olcUTIL_Animate2D.h Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
olcUTIL_Camera2D.h
olcUTIL_DataFile.h
olcUTIL_Geometry2D.h Arc implementation completed. Release Build 11776. 4 months ago
packkey.cpp
pge.data
pge.html
pge.js
pge.wasm
pixelGameEngine.cpp ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback) 5 months ago
play.html
resource.h
resource1.h
safemap.h Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots. 2 months ago
sig
stb_vorbis.cpp
stb_vorbis.h
steam_api64.dll
steam_api64.lib
steam_appid.txt
switch-class.snippet
testPal.pal
update_version.ps1
util.cpp Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 2 months ago
util.h Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914. 2 months ago