sigonasr2
|
868a089666
|
Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
|
1 month ago |
sigonasr2
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
1 month ago |
sigonasr2
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
|
2 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
2 months ago |
sigonasr2
|
07f431a5aa
|
Prep Pirate monster entry.
|
2 months ago |
sigonasr2
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
sigonasr2
|
004f896953
|
MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566.
|
2 months ago |
sigonasr2
|
bc795ecb2b
|
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
|
3 months ago |
sigonasr2
|
9b69a4ebb3
|
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
|
3 months ago |
sigonasr2
|
da65f1525b
|
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
|
3 months ago |
sigonasr2
|
e0d58aef04
|
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
|
3 months ago |
sigonasr2
|
050821b1d2
|
Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
|
3 months ago |
sigonasr2
|
bcaed9aed5
|
Updated all BGM tracks with newest versions. Release Build 11330.
|
3 months ago |
sigonasr2
|
4f18cd41fb
|
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
|
3 months ago |
sigonasr2
|
6fbb8a8ed1
|
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
|
3 months ago |
sigonasr2
|
5b7c25df46
|
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
|
3 months ago |
sigonasr2
|
94b324e7a2
|
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
|
3 months ago |
sigonasr2
|
dd38b8d58e
|
[demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546.
|
3 months ago |
sigonasr2
|
a90c7d3c5d
|
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
|
3 months ago |
sigonasr2
|
182e492991
|
Added Training Dummies to camp. Release Build 11085.
|
3 months ago |
sigonasr2
|
d224740fd4
|
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
|
3 months ago |
sigonasr2
|
45e6027c9e
|
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
|
4 months ago |
sigonasr2
|
68744adf54
|
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
|
4 months ago |
sigonasr2
|
3d1d14ea2d
|
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
|
4 months ago |
sigonasr2
|
150a72db73
|
Implemented Poisonous Arrow enchant. Release Build 10810.
|
4 months ago |
sigonasr2
|
d49e7ff6bb
|
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit cfd73ab036 where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
|
4 months ago |
sigonasr2
|
9a65b731e9
|
Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
|
4 months ago |
sigonasr2
|
227c082a57
|
Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512.
|
4 months ago |
sigonasr2
|
9f4c7c7b0f
|
Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
|
4 months ago |
sigonasr2
|
864b491c46
|
Adjust all spaces to tabs for consistent whitespace formatting on source files. Implement Throw Poison Ability. Added general Color Mod Buff so coloring targets a certain color based on applied buff is simpler. Release Build 10389.
|
4 months ago |
sigonasr2
|
21579b7bdf
|
Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
|
4 months ago |
sigonasr2
|
98208fb3e0
|
Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345.
|
4 months ago |
sigonasr2
|
9eaaf979f3
|
Fix display bug with Effects that used the original constructor. Refactor on 23 Jul was a big oversight leading to effects not displaying at all (scale set to 0). Release Build 10308.
|
4 months ago |
sigonasr2
|
2420d02f24
|
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
|
4 months ago |
sigonasr2
|
b3c5894be7
|
Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275.
|
4 months ago |
sigonasr2
|
60b45cf6b1
|
Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
|
4 months ago |
sigonasr2
|
c656b935e1
|
Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
|
4 months ago |
sigonasr2
|
2907fc9865
|
Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
|
4 months ago |
sigonasr2
|
c62f24cdcd
|
Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
|
4 months ago |
sigonasr2
|
1f1d714dd1
|
Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097.
|
4 months ago |
sigonasr2
|
ee50d810bd
|
Add new ability icons for new classes. Release Build 10068.
|
4 months ago |
sigonasr2
|
453be13395
|
Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061.
|
4 months ago |
sigonasr2
|
10f5521ec2
|
Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
|
4 months ago |
sigonasr2
|
7086a8807b
|
Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039.
|
5 months ago |
sigonasr2
|
69305a2866
|
Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
|
5 months ago |
sigonasr2
|
aa9c818773
|
Include animation gifs in repo.
|
7 months ago |