constvf2dGetFacingDirVector()const;//Returns a normalized vector based on the facing direction of the character. Ex. {0,-1} for north and {1,0} for east.
private:
inthp="Warrior.BaseHealth"_I;
intmana="Player.BaseMana"_I;
@ -384,6 +385,8 @@ private:
std::unordered_set<std::string>enchantList;
voidOnAbilityUse(constAbility&ability);//Callback when an ability successfully is used and has gone on cooldown.
constboolLastReserveEnchantConditionsMet()const;
constboolIsPoisonArrowAutoAttackReady()const;//NOTE: Also checks to make sure we have the enchant built-in...