Commit Graph

544 Commits (6fbb8a8ed12966d90d25f6e1ebc26c8fc7b0c4f2)

Author SHA1 Message Date
sigonasr2 6fbb8a8ed1 Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309. 3 months ago
sigonasr2 901f2e38bc Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271. 3 months ago
sigonasr2 5b7c25df46 Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250. 3 months ago
sigonasr2 94b324e7a2 Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230. 3 months ago
sigonasr2 57b59f943c Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202. 3 months ago
sigonasr2 85124b8875 Prevent save file corruption while hashing by putting the hashing file in a temporary file instead... Release Build 11201. 3 months ago
sigonasr2 0288ccbd0c Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200. 3 months ago
sigonasr2 6d4de7940b Implemented Curse of Doom. Release Build 11188. 3 months ago
sigonasr2 a81dd94182 Implement Expunge enchant. Release Build 11183. 3 months ago
sigonasr2 88dea6fa84 Implement Poison Bounce enchant. Fix Poison Bounce physics when dealing with lower frame rates. Release Build 11180. 3 months ago
sigonasr2 e8ead7e07b Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173. 3 months ago
sigonasr2 b36e5b449d Refactor testing suite to reduce boilerplate. 3 months ago
sigonasr2 b0ee888b83 Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152. 3 months ago
sigonasr2 dd38b8d58e [demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546. 3 months ago
sigonasr2 a90c7d3c5d Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130. 3 months ago
sigonasr2 a9078622f2 Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. Bouncing Orb Enchant implemented. 181/181 unit tests passing. Release Build 11106. 3 months ago
sigonasr2 976cc7a0b7 Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. 181/181 unit tests passing. Release Build 11106. 3 months ago
sigonasr2 beb8e38b36 Fix bug with reapplying Advance Shield not properly re-enabling the shield drop timer causing the shield to last permanently on the player character. Add test case to cover this edge case. Release Build 11094. 3 months ago
sigonasr2 182e492991 Added Training Dummies to camp. Release Build 11085. 3 months ago
sigonasr2 719ed53923 Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084. 3 months ago
sigonasr2 9da3e946e3 Implement Slam Shock enchant. Add stun effect to monsters. Release Build 11079. 3 months ago
sigonasr2 ad02c7b59f Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074. 3 months ago
sigonasr2 d224740fd4 Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062. 3 months ago
sigonasr2 9005771f77 Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039. 3 months ago
sigonasr2 45e6027c9e Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031. 3 months ago
sigonasr2 6002f69dfa Long-Lasting Mark Enchant Implemented. 153/153 Tests Passing. Release Build 11020. 3 months ago
sigonasr2 58298839bf Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017. 3 months ago
sigonasr2 6d7240c765 Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014. 4 months ago
sigonasr2 7ae7d3dcb3 Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008. 4 months ago
sigonasr2 9df7016f2d Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989. 4 months ago
sigonasr2 012f5de2a1 Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981. 4 months ago
sigonasr2 c017c353db Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. 4 months ago
sigonasr2 e8ffeef5c9 Add timer reset function for the player. Fix black box player afterimage being visible. Release Build 10971. 4 months ago
sigonasr2 d28b308ecb Fix Reaper of Souls enchant test. Release Build 10969. 4 months ago
sigonasr2 2e95355fb9 Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966. 4 months ago
sigonasr2 ab98adf094 Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952. 4 months ago
sigonasr2 2d3dbfac3c Tumble enchant implemented. Release Build 10947. 4 months ago
sigonasr2 9ba98a032e Backstabber enchant implemented. Fix audio transition fades suddenly not working. Release Build 10944. 4 months ago
sigonasr2 a6b4caad02 Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936. 4 months ago
sigonasr2 2667cc526e Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918. 4 months ago
sigonasr2 bc31ba5862 Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915. 4 months ago
sigonasr2 68744adf54 Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911. 4 months ago
sigonasr2 7bf1c90e77 Enable threads support on emscripten build. 4 months ago
sigonasr2 e43798fa9a Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901. 4 months ago
sigonasr2 214759c606 Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846. 4 months ago
sigonasr2 97a9025830 Donut circle cooldown indicator test code. 4 months ago
sigonasr2 7fa02b0f7a Implement Mega Charged Shot. Release Build 10827. 4 months ago
sigonasr2 10b849e906 Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824. 4 months ago
sigonasr2 3d1d14ea2d Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813. 4 months ago
sigonasr2 150a72db73 Implemented Poisonous Arrow enchant. Release Build 10810. 4 months ago