sigonasr2
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3e68c9ac9e
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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7 months ago |
sigonasr2
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3c23cc774f
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Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
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7 months ago |
sigonasr2
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8fa1a72fad
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Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
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7 months ago |
sigonasr2
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1dc1447fbf
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Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266.
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7 months ago |
sigonasr2
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f9ad9c4390
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Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
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7 months ago |
sigonasr2
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bd14a21793
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Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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7 months ago |
sigonasr2
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c3f2620d5d
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Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
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7 months ago |
sigonasr2
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e122de36db
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Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
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7 months ago |
sigonasr2
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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7 months ago |
sigonasr2
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a4e24b030d
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Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
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7 months ago |
sigonasr2
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e67a1ba684
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Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
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7 months ago |
sigonasr2
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45060e9160
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Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.
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7 months ago |
sigonasr2
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3fafcd39f3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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7 months ago |
sigonasr2
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17581cfaf4
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Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
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7 months ago |
sigonasr2
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ef53d9852a
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Update knockback logic and formula again. Release Build 9177.
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7 months ago |
sigonasr2
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8f02afb7bb
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Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.
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7 months ago |
sigonasr2
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264cf998b9
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Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
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7 months ago |
sigonasr2
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89bc17c0a2
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Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
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7 months ago |
sigonasr2
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aaaf10f6fc
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Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
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7 months ago |
sigonasr2
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c4a3a6f915
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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7 months ago |
sigonasr2
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4a76acfee9
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olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.
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7 months ago |
sigonasr2
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c4ac37af76
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Fix crash when the game attempts to spawn item drops. Release Build 9125.
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7 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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7 months ago |
sigonasr2
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593180c730
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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7 months ago |
sigonasr2
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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7 months ago |
sigonasr2
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b694535812
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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7 months ago |
sigonasr2
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270d70a387
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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7 months ago |
sigonasr2
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c03f87aefd
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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7 months ago |
sigonasr2
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074a53e34f
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Change trim function on Visual Novel.
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7 months ago |
sigonasr2
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e40f7dccd5
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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7 months ago |
sigonasr2
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5ff64da26a
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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7 months ago |
sigonasr2
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64dc8bcf10
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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7 months ago |
sigonasr2
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ed0d5e2507
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Boar test behaviors and general AI implemented. Release Build 8958.
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7 months ago |
sigonasr2
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54c36d61fa
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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8 months ago |
sigonasr2
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483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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171cc49d46
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Add back in connections for Chapter 2.
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8 months ago |
sigonasr2
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
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373ac8b94b
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Patch 1.2
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8 months ago |
sigonasr2
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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7aa455a890
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
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debe7054b0
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Minimap shadow ring implemented. Release Build 8904.
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8 months ago |
sigonasr2
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eb9114406e
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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3c65db545d
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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8 months ago |
sigonasr2
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77e2a654f4
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
sigonasr2
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1680b37671
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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8 months ago |
sigonasr2
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0b25bf1d1b
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
sigonasr2
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a37a7d41ce
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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8 months ago |