sigonasr2
2fe0991920
Push demo fixes into master branch.
2 months ago
sigonasr2
4d74d803b2
Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead)
2 months ago
sigonasr2
57cc852033
Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.
2 months ago
sigonasr2
ca46f0b92e
Update distribution scripts with cleaning out the monsters folder.
2 months ago
sigonasr2
004f896953
MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70 . Release Build 11566.
2 months ago
sigonasr2
669a267a67
[demo] Remove hash verification functions from the game. See Issue #68 . Release Build 11565.
2 months ago
sigonasr2
47ff285bef
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
2 months ago
sigonasr2
a16ca296c7
Linux changes and fixes
2 months ago
sigonasr2
d0db3412d9
Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665.
3 months ago
sigonasr2
36b9a071e3
Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662.
3 months ago
sigonasr2
da5d596a37
Implemented controller compatbility for Artificer Disassembly Menu. Release Build 11653.
3 months ago
sigonasr2
86e2976549
Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652.
3 months ago
sigonasr2
a5c10f35e6
Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620.
3 months ago
sigonasr2
d007e2bbf5
Fix key display for Ability 4 to match the keybind of the 4th ability. Release Build 11599.
3 months ago
sigonasr2
1e7345d7b5
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
3 months ago
sigonasr2
0d7759b230
Fix a unit test calling BGM pitch change function (which doesn't need a test). Release Build 11564.
3 months ago
sigonasr2
796c0da6d0
Add back in correct World Map with stage plates for master branch.
3 months ago
sigonasr2
55f4347452
Update master build demo flag (set to false) and admin mode (set to true). Release Build 11562.
3 months ago
sigonasr2
8283147efe
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
3 months ago
sigonasr2
fb66fcb04d
[demo] Make the 3 class variations unselectable in demo build. Release Build 11558.
3 months ago
sigonasr2
e89dfd168e
[demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555.
3 months ago
sigonasr2
6788e3c523
Fix Charge Arrow's beam graphic to match its radius better. Release Build 11546.
3 months ago
sigonasr2
bc795ecb2b
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
3 months ago
sigonasr2
ce1caabc90
Merge pull request 'audio-buffer-through-resource-pack' ( #65 ) from audio-buffer-through-resource-pack into master
...
This PR adds the ability for BGM tracks to be encrypted away inside the PGE resource pack system such that it will be more difficult for users to extract the songs from the game.
Because of this, we load the tracks in memory now reading directly from a buffer. (Luckily miniaudio makes this really easy to tack onto the existing pipeline)
Another additional change had to be made with manual loading of sounds. If we want to store a sound ID and track it ourselves, we are now required to specify it's a sound effect to prevent it from getting read as a resource pack item.
Reviewed-on: #65
3 months ago
sigonasr2
3682d9cf68
Add in raw audio buffer loading support from PGE resource packs in the MiniAudio PGEX. Ready for merge. Release Build 11541.
3 months ago
sigonasr2
9b69a4ebb3
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
3 months ago
sigonasr2
3afeb7fa91
Only allow hovered over scrollable window components to be scrolled by the mouse wheel. Fix bug with display colors for accessory enchantment display names. Release Build 11508.
3 months ago
sigonasr2
a6876f2523
Implement random weighted roll enchant functions. Added unit tests for them. Release Build 11497.
3 months ago
sigonasr2
773c011eb9
Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493.
3 months ago
sigonasr2
564190d2c6
Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
3 months ago
sigonasr2
01ec5f5390
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
3 months ago
sigonasr2
8303665828
Began implementing Artificer Refinement window. Release Build 11440.
3 months ago
sigonasr2
50820d34a5
Placeholder Story 2-1. Remove unncessary confirmation menus. Clear child item when reopening the Disassemble or Refine menus. Release Build 11417.
3 months ago
sigonasr2
da65f1525b
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
3 months ago
sigonasr2
ac934eead5
Add in basic setup for Artificer Disassembly menu. Release Build 11382.
3 months ago
sigonasr2
ef5239657d
Add tutorial task for Artificer introduction in camp. Release Build 11362.
3 months ago
sigonasr2
517f81c03f
Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
3 months ago
sigonasr2
e0d58aef04
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
3 months ago
sigonasr2
050821b1d2
Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
3 months ago
sigonasr2
fd1a7a6597
Cleanup and fixes to buff tests.
3 months ago
sigonasr2
bcaed9aed5
Updated all BGM tracks with newest versions. Release Build 11330.
3 months ago
sigonasr2
4f18cd41fb
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
3 months ago
sigonasr2
6fbb8a8ed1
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
3 months ago
sigonasr2
901f2e38bc
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
3 months ago
sigonasr2
5b7c25df46
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
3 months ago
sigonasr2
94b324e7a2
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
3 months ago
sigonasr2
57b59f943c
Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202.
3 months ago
sigonasr2
85124b8875
Prevent save file corruption while hashing by putting the hashing file in a temporary file instead... Release Build 11201.
3 months ago
sigonasr2
679dcdf490
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
3 months ago
sigonasr2
0288ccbd0c
Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200.
3 months ago