Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.
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@ -4187,6 +4187,7 @@ void AiL::ResetGame(bool changeToMainMenu){
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Tutorial::Initialize();
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minimap.SetMinimapMode(MinimapMode::SMALL);
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minimap.EraseChunkData();
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ClearDecalInstances();
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}
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void AiL::OnRequestCompleted(const std::string_view receivedData)const{
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 11566
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#define VERSION_BUILD 11570
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1210,6 +1210,8 @@ namespace olc
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const uint8_t GetMosaicEffect()const;
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void SetMosaicEffect(uint8_t effectLevel);
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void ClearDecalInstances();
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HWButton*const GetKeyboardState(uint8_t key);
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public:
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static std::map<char,Pixel> charToColor;
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@ -2141,6 +2143,12 @@ namespace olc
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if(originalText.length()>0&&originalText[0]=='#')return std::string(originalText.substr(7));
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return std::string(originalText);
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}
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void PixelGameEngine::ClearDecalInstances(){
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for(LayerDesc&layer:GetLayers()){
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layer.vecDecalInstance.clear();
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}
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}
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std::u32string PixelGameEngine::stripLeadingCol(std::u32string_view originalText){
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if(originalText.length()>0&&originalText[0]=='#')return std::u32string(originalText.substr(7));
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