Linux changes and fixes
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@ -60,6 +60,12 @@ All rights reserved.
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#include "Overlay.h"
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#include <variant>
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#undef KEY_MENU
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#undef KEY_SELECT
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#undef KEY_SCROLLDOWN
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#undef KEY_SCROLLUP
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#undef KEY_ENTER
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class SteamKeyboardCallbackHandler;
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class SteamStatsReceivedHandler;
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@ -161,8 +167,10 @@ public:
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double levelTime=0.;
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Camera2D camera;
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std::map<MapName,Map>MAP_DATA;
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ResourcePack gamepack;
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private:
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std::vector<std::unique_ptr<Effect>>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted;
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std::vector<std::unique_ptr<Effect>>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted;
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std::vector<TileRenderData*>tilesWithCollision,tilesWithoutCollision;
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std::vector<int>dropsBeforeLower,dropsAfterLower,dropsBeforeUpper,dropsAfterUpper;
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std::vector<ZoneData>endZones,upperEndZones;
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@ -215,7 +223,6 @@ private:
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float lastMouseMovement=0.f; //Amount of time since the last time the cursor was moved or interacted with.
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vi2d lastMousePos={};
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bool gameInitialized=false;
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ResourcePack gamepack;
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uint8_t mosaicEffectTransition=1U;
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float saveGameDisplayTime=0.f;
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float loadingWaitTime=0.f;
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@ -423,4 +430,4 @@ public:
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return layer<rhs.layer||(layer==rhs.layer&&tilePos<rhs.tilePos);
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}
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};
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};
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};
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@ -807,7 +807,7 @@ const std::string&ItemInfo::Description()const{
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const ITCategory ItemInfo::Category()const{
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return category;
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}
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const::Renderable&const ItemInfo::Icon()const{
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const::Renderable&ItemInfo::Icon()const{
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return img.value().get();
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}
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const ItemScript&ItemInfo::OnUseAction()const{
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@ -1537,4 +1537,4 @@ const ItemEnchantInfo Item::ApplyRandomEnchant(){
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Inventory::RemoveItem(FragmentName(),"Fragment Enchant Cost"_i[0]);
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game->GetPlayer()->RemoveMoney("Fragment Enchant Cost"_i[1]);
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return ItemEnchantInfo::GetEnchant(randomEnchantName);
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}
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}
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@ -388,7 +388,7 @@ public:
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const std::string&Name()const;
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const std::string&Description()const;
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const ITCategory Category()const;
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const::Renderable&const Icon()const;
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const::Renderable& Icon()const;
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static const EquipSlot StringToEquipSlot(std::string_view slotName);
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/*
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For the useFunc, return true if the item can be used, false otherwise.
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@ -436,4 +436,4 @@ public:
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void ResetTimer();
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};
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#define ISBLANK(itemRef) Item::IsBlank(itemRef)
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#define ISBLANK(itemRef) Item::IsBlank(itemRef)
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@ -117,11 +117,11 @@ public:
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std::map<ItemAttribute,float>::const_iterator begin()const;
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std::map<ItemAttribute,float>::const_iterator end()const;
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const Pixel&DisplayCol()const;
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const std::optional<std::reference_wrapper<Ability>>Ability()const;
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const std::optional<std::reference_wrapper<::Ability>>Ability()const;
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private:
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void UpdateDescription();
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const ItemEnchantInfo&GetEnchantInfo()const;
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std::string enchantName;
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std::string description;
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ItemAttributable stats;
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};
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};
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@ -38,7 +38,7 @@ All rights reserved.
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#include "Effect.h"
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#include "util.h"
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#include "AdventuresinLestoria.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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INCLUDE_game
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@ -89,4 +89,4 @@ void MonsterSoul::Draw(const Pixel blendCol)const{
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game->view.DrawRotatedDecal(pos-vf2d{0,GetZ()},GFX["monstersoulglow.png"].Decal(),0.f,GFX["monstersoulglow.png"].Sprite()->Size()/2,size*util::lerp(0.6f,1.4f,abs(sin(2*PI*lifetime))));
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game->SetDecalMode(DecalMode::NORMAL);
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Effect::Draw(blendCol);
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}
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}
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@ -1,4 +1,5 @@
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cd "Adventures in Lestoria"
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mkdir "Adventures in Lestoria"
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cp "discord_game_sdk.so" "Adventures in Lestoria"
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cp "libsteam_api.so" "Adventures in Lestoria"
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gdb ../bin/AdventuresInLestoria
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@ -18,7 +18,7 @@ cp -R "Adventures in Lestoria/assets/themes" release/assets
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cp -R "Adventures in Lestoria/assets/gamepack.pak" release/assets
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cp -R "Adventures in Lestoria/assets/"*.ttf release/assets
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cp -R "Adventures in Lestoria/controller_config" release
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cp "Adventures in Lestoria/Adventures in Lestoria/"*.so "release/Adventures in Lestoria"
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cp "Adventures in Lestoria/"*.so "release/Adventures in Lestoria"
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cp -R bin release
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rm release/*.pdb
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@ -30,4 +30,4 @@ if [ \`bin/AdventuresInLestoria | wc -l\` -lt 20 ]; then
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bin/AdventuresInLestoria nosteam
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else
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echo \"Success!\"
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fi" > release/runGame.sh
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fi" > release/runGame.sh
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@ -1,2 +1,2 @@
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git update-index --assume-unchanged "Adventures in Lestoria/packkey.cpp"
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cmake -DCMAKE_BUILD_TYPE=Release .;make -j 8
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cmake -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DCMAKE_BUILD_TYPE=Release .;make -j 8
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