Commit Graph

  • de4e4c3b91 - remove try to fix bullet compile issues nor..67 2012-08-11 15:37:04 +0000
  • a859b1e672 - different try to fix bullet compile issues nor..67 2012-08-11 15:02:08 +0000
  • 5c0c12b0c2 - remove try to fix bullet compile issues nor..67 2012-08-11 14:49:35 +0000
  • e3785f4e20 - try to fix bullet compile issues without typos nor..67 2012-08-11 14:39:10 +0000
  • 640ac3d981 - try to fix bullet compile issues nor..67 2012-08-11 14:29:21 +0000
  • 7a0584ba43 - remove try to fix bullet compile issues nor..67 2012-08-11 11:39:38 +0000
  • 738b687cad - try to fix bullet compile issues nor..67 2012-08-11 11:36:52 +0000
  • f01888de8f SDK : - New way to visualize and play animations in the SceneExplorer - Visualization of animation tracks - Possibility to add and edit EffectTracks and AudioTracks - reworked icons a bit too rem..om 2012-08-11 08:27:23 +0000
  • 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. EffectTrack and AudioTrack can now porperly update their reference to the Spatial they are using upon loading. rem..om 2012-08-10 22:23:13 +0000
  • ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 rem..om 2012-08-10 22:17:27 +0000
  • 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) nor..67 2012-08-10 12:28:40 +0000
  • e3e6c90a49 SDK: - add some core packages to public packages in SDK Core nor..67 2012-08-09 15:23:25 +0000
  • bafbe538cb SDK: - update ant lib for NB installer nor..67 2012-08-09 14:10:30 +0000
  • 22aa5acc31 SDK: - fix Codeless Project AssetManager access (thanks to rectalogic) nor..67 2012-08-09 09:59:53 +0000
  • a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) nor..67 2012-08-09 09:57:20 +0000
  • bb644be5e0 Fix to specifying texture UV coordinates for generated textures. Kae..pl 2012-08-07 14:51:05 +0000
  • 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) Sha..om 2012-08-06 20:57:45 +0000
  • ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone rem..om 2012-08-06 18:50:56 +0000
  • 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner * Nifty GUI performance much faster, but global font text isn't taken into account in OGL1 mode (fix TBD) Sha..rd 2012-08-05 23:50:54 +0000
  • 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader Sha..rd 2012-08-05 22:00:48 +0000
  • 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope Sha..rd 2012-08-05 21:59:58 +0000
  • dba5ba5851 * Fixed culling with asymmetric frustums Sha..rd 2012-08-05 20:39:05 +0000
  • 277a2bcc4d * SDK build fixed. Normen now owes me a beer Sha..rd 2012-08-05 05:53:50 +0000
  • 896c0d31a5 * Forgot to commit this quite crucial class .. Sha..rd 2012-08-05 05:41:49 +0000
  • b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults Sha..rd 2012-08-04 23:33:04 +0000
  • ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) Sha..rd 2012-08-04 23:17:29 +0000
  • e78474a5b1 * Fix issue 506 Sha..rd 2012-08-04 21:52:17 +0000
  • be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. Sha..rd 2012-08-04 20:39:15 +0000
  • f82be26af8 * Fix issue 520 Sha..rd 2012-08-04 20:34:16 +0000
  • 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. Sha..rd 2012-08-04 20:32:57 +0000
  • 20566963f8 * Add javadoc for InputManager.setMouseCursor() Sha..rd 2012-08-04 20:29:42 +0000
  • a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. pot..om 2012-08-04 19:48:35 +0000
  • bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. pot..om 2012-08-04 01:55:37 +0000
  • 1fbc0cc406 Audio and Effect tracks added a couple of accessors rem..om 2012-08-03 21:06:07 +0000
  • 96b7355347 SDK : - Fixed focus issue in the sdk (part 2) rem..om 2012-08-02 10:04:16 +0000
  • 737b765cb0 SDK : - Fixed focus issue in the sdk (part 1) rem..om 2012-08-02 10:03:54 +0000
  • 3f8d7f0807 SDK : - Blender style rotation now rotates objects in world space and parent rotation are correctly taken into account. rem..om 2012-07-31 08:50:50 +0000
  • 68e17702e2 SDK : - Formatted SelectTool class rem..om 2012-07-30 15:25:27 +0000
  • 7beda908c1 SDK : - Created a MoveManager than now handles move methods. - MoveTool and SelectTool now use the MoveManager. - Blender like move now use a camera aligned plane to move along so things are more "blenderish" - One can enter move/rotate/scale values with the numpad rem..om 2012-07-30 15:23:17 +0000
  • 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager rem..om 2012-07-30 07:13:00 +0000
  • 2868741bbb SDK : Various import fix and code formatting rem..om 2012-07-29 17:19:38 +0000
  • 25efcd4f7b SDK : MoveTool fixed imports and formatted the file rem..om 2012-07-29 07:54:09 +0000
  • 458ce63d15 SDK : MoveTool removed usage of TempVars rem..om 2012-07-29 07:33:10 +0000
  • eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. pot..om 2012-07-29 01:52:05 +0000
  • 48b40f4e3c Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/ pot..om 2012-07-28 23:11:47 +0000
  • 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ pot..om 2012-07-28 23:06:19 +0000
  • 7756c21d4a SDK : MoveToll now correctly takes into account selected object's parent's world transforms. rem..om 2012-07-28 15:28:10 +0000
  • 3a706d2f42 SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials rem..om 2012-07-28 13:29:19 +0000
  • 461882701d uncommented some textures in TerrainTestAdvanced bre..ns 2012-07-27 15:09:30 +0000
  • a597f1b19e Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation rem..om 2012-07-26 16:02:00 +0000
  • 8fa651fe43 patch for the terrain editor slope tool from shirkit bre..ns 2012-07-26 15:46:11 +0000
  • e9af2e4dc4 Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them. Kae..pl 2012-07-26 13:23:09 +0000
  • ef6644b58f FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports. This fixes the color bleeding when enabling AlphaToCoverage. (see post http://jmonkeyengine.org/groups/graphics/forum/topic/multi-sampling-issues/#post-183919) rem..om 2012-07-25 16:28:52 +0000
  • ce124e7729 Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/lwjgl-copyframebuffer-off-by-one-error-patch/#post-184138 rem..om 2012-07-25 16:23:03 +0000
  • f5cd1e97c4 fixed the terrain normal calc for the edges bre..ns 2012-07-25 13:34:31 +0000
  • b59ec271ca terrain now checks the ray's limit when colliding bre..ns 2012-07-25 00:03:01 +0000
  • d3b280c7e3 added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit bre..ns 2012-07-23 22:38:09 +0000
  • 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps rem..om 2012-07-23 16:13:01 +0000
  • 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). Sha..om 2012-07-23 14:52:24 +0000
  • 86be16cda4 Fixed Issue 498: Blender loader has strict requirements for animation import. (Although the animation of the given model looks bad because bone constraints are not yet fully supported.) Kae..pl 2012-07-21 12:04:49 +0000
  • 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). Kae..pl 2012-07-21 11:55:50 +0000
  • 22f0410e78 hooked in key events to terrain editor tools bre..ns 2012-07-21 07:21:03 +0000
  • f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. rem..om 2012-07-21 05:47:40 +0000
  • a38c61a65a Fixed syntax error in post shadow shader rem..om 2012-07-20 21:21:39 +0000
  • 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 pot..om 2012-07-20 19:28:35 +0000
  • c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. * Add JmeSystem.writeImageFile() for a platform independent image writing method. Desktop and Android implementations are available. * ScreenshotAppState no longer depends on AWT or Desktop Java, instead it uses JmeSystem.writeImageFile() which will run on Android as well. Sha..rd 2012-07-20 01:06:15 +0000
  • a3255e4f45 * Javadoc fixes to FastMath Sha..rd 2012-07-19 23:52:35 +0000
  • 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. * Formatted the classes. Sha..rd 2012-07-19 23:46:04 +0000
  • 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update Sha..rd 2012-07-19 23:44:26 +0000
  • c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. Old XXXTrack classes are now deprecated an just extend the corresponding XXXEvent class. Also removed PositionTrack, RotationTrack and ScaleTrack for they are deprecated since alpha 3. rem..om 2012-07-18 21:16:05 +0000
  • 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation rem..om 2012-07-18 16:26:05 +0000
  • 96ae823504 Fixed viewport uniforms binding rem..om 2012-07-11 15:55:15 +0000
  • 2a18784041 SDK: - remove material file check from the ogre scene data object nor..67 2012-07-11 15:54:17 +0000
  • 558dc2bcbb SDK: - fix +material issue for .scene loader - check for actual name in AssetKey when warning about missing ogre material file nor..67 2012-07-11 14:39:07 +0000
  • 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md Sha..rd 2012-07-11 00:42:20 +0000
  • eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead Sha..rd 2012-07-11 00:40:32 +0000
  • 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them * Start implementing issue 504 (capacity -> limit) Sha..rd 2012-07-11 00:39:25 +0000
  • f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager * Fix issue 497 -> TempVars are no longer used to set world parameters so they cannot leak onto other params or lighting values * Uniform is no longer serializable * Cleaned up uniform from old/outdated stuff Sha..rd 2012-07-11 00:36:06 +0000
  • 9b9fa57de4 * Formatting and names in ShaderDebug * Remove shininess=0 in TestParallax, its bad Sha..rd 2012-07-11 00:33:09 +0000
  • 28926b8383 WaterFilter can now have a square shape rem..om 2012-07-10 22:19:03 +0000
  • 9276987aac WaterFilter forgot the heightmap for the test case rem..om 2012-07-10 20:39:47 +0000
  • 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters rem..om 2012-07-10 20:33:30 +0000
  • 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change rem..om 2012-07-10 17:02:06 +0000
  • d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain Sha..rd 2012-07-10 04:02:57 +0000
  • 7825249952 * Made some classes pretty, hope you like it Sha..rd 2012-07-10 04:00:03 +0000
  • 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. ^ Make sure to fix your materials by removing the 'FixedFunc' name from your fixed pipeline techniques! Or remove then entirely if the material doesn't support OpenGL1 ... Sha..rd 2012-07-10 03:56:51 +0000
  • 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). ^ Make sure your shader languages are appropriate for each shader type (vert / frag) in your J3MS! * Shaders no longer have the "usable" member and the renderers don't use it either (its useless) Sha..rd 2012-07-10 03:53:53 +0000
  • af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) Sha..rd 2012-07-10 03:49:05 +0000
  • cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) Sha..rd 2012-07-10 03:46:44 +0000
  • 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 Sha..om 2012-07-09 14:08:00 +0000
  • 050f630383 * Fix issue 514 Sha..rd 2012-07-08 19:39:18 +0000
  • c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. rem..om 2012-07-07 13:19:13 +0000
  • a6c4f99412 FastMath: fixed javadoc roo..li 2012-07-05 13:23:20 +0000
  • 656c129de8 added a second example to HelloTerrain test roo..li 2012-07-05 12:56:37 +0000
  • d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model Kae..pl 2012-07-03 19:45:30 +0000
  • 0ba541ecd1 * Display initialization will not continue if crash is encountered Sha..rd 2012-06-30 18:07:32 +0000
  • fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing Sha..rd 2012-06-30 18:03:51 +0000
  • 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader Sha..rd 2012-06-30 18:01:50 +0000
  • c498e79511 * Gui shader now supports vertex color on GL1 Sha..rd 2012-06-30 18:00:53 +0000
  • 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). Kae..pl 2012-06-26 12:45:11 +0000