* Fix crash in SaveGame class due to lack of regex escape -> used char token instead

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..rd 13 years ago
parent 0a3f7903a4
commit eae0a18246
  1. 4
      engine/src/tools/jme3tools/savegame/SaveGame.java

@ -38,7 +38,7 @@ public class SaveGame {
BinaryExporter ex = BinaryExporter.getInstance();
OutputStream os = null;
try {
File daveFolder = new File(JmeSystem.getStorageFolder().getAbsolutePath() + File.separator + gamePath.replaceAll("/", File.separator));
File daveFolder = new File(JmeSystem.getStorageFolder().getAbsolutePath() + File.separator + gamePath.replace('/', File.separatorChar));
if (!daveFolder.exists() && !daveFolder.mkdirs()) {
Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error creating save file!");
throw new IllegalStateException("SaveGame dataset cannot be created");
@ -90,7 +90,7 @@ public class SaveGame {
InputStream is = null;
Savable sav = null;
try {
File file = new File(JmeSystem.getStorageFolder().getAbsolutePath() + File.separator + gamePath.replaceAll("/", File.separator) + File.separator + dataName);
File file = new File(JmeSystem.getStorageFolder().getAbsolutePath() + File.separator + gamePath.replace('/', File.separatorChar) + File.separator + dataName);
if(!file.exists()){
return null;
}

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