* Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9626 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Sha..om 12 years ago
parent ef98888ce7
commit 78bbe9b251
  1. 180
      engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ObjectAnimationModifier.java

@ -1,90 +1,90 @@
package com.jme3.scene.plugins.blender.modifiers;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Animation;
import com.jme3.animation.SpatialTrack;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
import com.jme3.scene.plugins.ogre.AnimData;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This modifier allows to add animation to the object.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ObjectAnimationModifier extends Modifier {
private static final Logger LOGGER = Logger.getLogger(ObjectAnimationModifier.class.getName());
/** Loaded animation data. */
private AnimData animData;
/**
* This constructor reads animation of the object itself (without bones) and
* stores it as an ArmatureModifierData modifier. The animation is returned
* as a modifier. It should be later applied regardless other modifiers. The
* reason for this is that object may not have modifiers added but it's
* animation should be working. The stored modifier is an anim data and
* additional data is given object's OMA.
*
* @param ipo
* the object's interpolation curves
* @param objectAnimationName
* the name of object's animation
* @param objectOMA
* the OMA of the object
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public ObjectAnimationModifier(Ipo ipo, String objectAnimationName, Long objectOMA, BlenderContext blenderContext) throws BlenderFileException {
int fps = blenderContext.getBlenderKey().getFps();
// calculating track
SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, 0, ipo.getLastFrame(), fps, true);
Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / fps);
animation.setTracks(new SpatialTrack[] { track });
ArrayList<Animation> animations = new ArrayList<Animation>(1);
animations.add(animation);
animData = new AnimData(null, animations);
blenderContext.setAnimData(objectOMA, animData);
}
@Override
public Node apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
}// if invalid, animData will be null
if (animData != null) {
// INFO: constraints for this modifier are applied in the
// ObjectHelper when the whole object is loaded
ArrayList<Animation> animList = animData.anims;
if (animList != null && animList.size() > 0) {
HashMap<String, Animation> anims = new HashMap<String, Animation>();
for (int i = 0; i < animList.size(); ++i) {
Animation animation = animList.get(i);
anims.put(animation.getName(), animation);
}
AnimControl control = new AnimControl(null);
control.setAnimations(anims);
node.addControl(control);
}
}
return node;
}
@Override
public String getType() {
return Modifier.OBJECT_ANIMATION_MODIFIER_DATA;
}
}
package com.jme3.scene.plugins.blender.modifiers;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Animation;
import com.jme3.animation.SpatialTrack;
import com.jme3.scene.Node;
import com.jme3.scene.plugins.blender.BlenderContext;
import com.jme3.scene.plugins.blender.animations.Ipo;
import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
import com.jme3.scene.plugins.ogre.AnimData;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* This modifier allows to add animation to the object.
*
* @author Marcin Roguski (Kaelthas)
*/
/* package */class ObjectAnimationModifier extends Modifier {
private static final Logger LOGGER = Logger.getLogger(ObjectAnimationModifier.class.getName());
/** Loaded animation data. */
private AnimData animData;
/**
* This constructor reads animation of the object itself (without bones) and
* stores it as an ArmatureModifierData modifier. The animation is returned
* as a modifier. It should be later applied regardless other modifiers. The
* reason for this is that object may not have modifiers added but it's
* animation should be working. The stored modifier is an anim data and
* additional data is given object's OMA.
*
* @param ipo
* the object's interpolation curves
* @param objectAnimationName
* the name of object's animation
* @param objectOMA
* the OMA of the object
* @param blenderContext
* the blender context
* @throws BlenderFileException
* this exception is thrown when the blender file is somehow
* corrupted
*/
public ObjectAnimationModifier(Ipo ipo, String objectAnimationName, Long objectOMA, BlenderContext blenderContext) throws BlenderFileException {
int fps = blenderContext.getBlenderKey().getFps();
// calculating track
SpatialTrack track = (SpatialTrack) ipo.calculateTrack(-1, 0, ipo.getLastFrame(), fps, true);
Animation animation = new Animation(objectAnimationName, ipo.getLastFrame() / (float)fps);
animation.setTracks(new SpatialTrack[] { track });
ArrayList<Animation> animations = new ArrayList<Animation>(1);
animations.add(animation);
animData = new AnimData(null, animations);
blenderContext.setAnimData(objectOMA, animData);
}
@Override
public Node apply(Node node, BlenderContext blenderContext) {
if (invalid) {
LOGGER.log(Level.WARNING, "Armature modifier is invalid! Cannot be applied to: {0}", node.getName());
}// if invalid, animData will be null
if (animData != null) {
// INFO: constraints for this modifier are applied in the
// ObjectHelper when the whole object is loaded
ArrayList<Animation> animList = animData.anims;
if (animList != null && animList.size() > 0) {
HashMap<String, Animation> anims = new HashMap<String, Animation>();
for (int i = 0; i < animList.size(); ++i) {
Animation animation = animList.get(i);
anims.put(animation.getName(), animation);
}
AnimControl control = new AnimControl(null);
control.setAnimations(anims);
node.addControl(control);
}
}
return node;
}
@Override
public String getType() {
return Modifier.OBJECT_ANIMATION_MODIFIER_DATA;
}
}

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