SDK : MoveToll now correctly takes into account selected object's parent's world transforms.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent 3a706d2f42
commit 7756c21d4a
  1. 57
      sdk/jme3-scenecomposer/src/com/jme3/gde/scenecomposer/tools/MoveTool.java

@ -21,6 +21,7 @@ import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Quad;
import com.jme3.util.TempVars;
import org.openide.loaders.DataObject;
/**
@ -35,8 +36,8 @@ import org.openide.loaders.DataObject;
public class MoveTool extends SceneEditTool {
private Vector3f pickedPlane;
private Vector3f startLoc;
private Vector3f lastLoc;
private Vector3f startLoc = new Vector3f();
private Vector3f lastLoc = new Vector3f();
private boolean wasDragging = false;
private Vector3f offset;
private Node plane;
@ -113,31 +114,59 @@ public class MoveTool extends SceneEditTool {
if (toolController.getSelectedSpatial() == null)
return;
TempVars vars = TempVars.get();
if (pickedPlane == null) {
pickedPlane = pickAxisMarker(camera, screenCoord, axisPickType);
if (pickedPlane == null)
return;
startLoc = toolController.getSelectedSpatial().getLocalTranslation().clone();
Quaternion rot = vars.quat1.set(toolController.getSelectedSpatial().getWorldRotation());
if (pickedPlane.equals(new Vector3f(1,1,0)))
plane.setLocalRotation(XY);
plane.setLocalRotation(rot.multLocal(XY));
else if (pickedPlane.equals(new Vector3f(1,0,1)))
plane.setLocalRotation(XZ);
plane.setLocalRotation(rot.multLocal(XZ));
else if (pickedPlane.equals(new Vector3f(0,1,1)))
plane.setLocalRotation(YZ);
plane.setLocalRotation(rot.multLocal(YZ));
plane.setLocalTranslation(startLoc);
}
Vector3f planeHit = pickWorldLocation(camera, screenCoord, plane, null);
if (planeHit == null)
Vector3f planeHit = pickWorldLocation(camera, screenCoord, plane, null);
if (planeHit == null){
vars.release();
return;
}
Spatial selected = toolController.getSelectedSpatial();
Spatial parent = selected.getParent();
Vector3f newPos =vars.vect1;
if( parent == null ){
//we are moving the root node, move is computed in local translation
if (offset == null){
offset = planeHit.subtract(startLoc); // get the offset when we start so it doesn't jump
}
if (offset == null)
offset = planeHit.subtract(startLoc); // get the offset when we start so it doesn't jump
Vector3f newPos = planeHit.subtract(offset);
lastLoc = newPos;
toolController.getSelectedSpatial().setLocalTranslation(newPos);
newPos.set(planeHit).subtractLocal(offset);
lastLoc.set(newPos);
selected.setLocalTranslation(newPos);
}else{
//offset in world space
if (offset == null){
offset = planeHit.subtract(selected.getWorldTranslation()); // get the offset when we start so it doesn't jump
}
newPos = planeHit.subtract(offset);
//computing the inverse world transform to get the new localtranslation
newPos.subtractLocal(selected.getParent().getWorldTranslation());
newPos = selected.getParent().getWorldRotation().inverse().normalizeLocal().multLocal(newPos);
newPos.divideLocal(selected.getWorldScale());
selected.setLocalTranslation(newPos);
lastLoc.set(newPos);
}
vars.release();
RigidBodyControl control = toolController.getSelectedSpatial().getControl(RigidBodyControl.class);
if (control != null) {
control.setPhysicsLocation(toolController.getSelectedSpatial().getWorldTranslation());

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