@ -94,8 +94,8 @@ public class LwjglGL1Renderer implements GL1Renderer {
glColorMaterial ( GL_FRONT_AND_BACK , GL_DIFFUSE ) ;
glHint ( GL_PERSPECTIVE_CORRECTION_HINT , GL_NICEST ) ;
// Enable rescaling/normaling of normal vectors.
// Fixes lighting issues with scaled models.
// Enable rescaling/normaling of normal vectors.
// Fixes lighting issues with scaled models.
if ( gl12 ) {
glEnable ( GL12 . GL_RESCALE_NORMAL ) ;
} else {
@ -183,25 +183,25 @@ public class LwjglGL1Renderer implements GL1Renderer {
* Applies fixed function bindings from the context to OpenGL
* /
private void applyFixedFuncBindings ( boolean forLighting ) {
if ( forLighting ) {
if ( forLighting ) {
glMaterialf ( GL_FRONT_AND_BACK , GL_SHININESS , context . shininess ) ;
setMaterialColor ( GL_AMBIENT , context . ambient , ColorRGBA . DarkGray ) ;
setMaterialColor ( GL_DIFFUSE , context . diffuse , ColorRGBA . White ) ;
setMaterialColor ( GL_AMBIENT , context . ambient , ColorRGBA . DarkGray ) ;
setMaterialColor ( GL_DIFFUSE , context . diffuse , ColorRGBA . White ) ;
setMaterialColor ( GL_SPECULAR , context . specular , ColorRGBA . Black ) ;
if ( context . useVertexColor ) {
if ( context . useVertexColor ) {
glEnable ( GL_COLOR_MATERIAL ) ;
} else {
} else {
glDisable ( GL_COLOR_MATERIAL ) ;
}
} else {
} else {
// Ignore other values as they have no effect when
// GL_LIGHTING is disabled.
ColorRGBA color = context . color ;
if ( color ! = null ) {
if ( color ! = null ) {
glColor4f ( color . r , color . g , color . b , color . a ) ;
} else {
glColor4f ( 1 , 1 , 1 , 1 ) ;
} else {
glColor4f ( 1 , 1 , 1 , 1 ) ;
}
}
}
@ -462,7 +462,7 @@ public class LwjglGL1Renderer implements GL1Renderer {
public void setLighting ( LightList list ) {
// XXX: This is abuse of setLighting() to
// apply fixed function bindings
// apply fixed function bindings
// and do other book keeping.
if ( list = = null | | list . size ( ) = = 0 ) {
glDisable ( GL_LIGHTING ) ;
@ -907,6 +907,11 @@ public class LwjglGL1Renderer implements GL1Renderer {
}
public void setVertexAttrib ( VertexBuffer vb , VertexBuffer idb ) {
if ( vb . getBufferType ( ) = = VertexBuffer . Type . Color & & ! context . useVertexColor ) {
// Ignore vertex color buffer if vertex color is disabled.
return ;
}
int arrayType = convertArrayType ( vb . getBufferType ( ) ) ;
if ( arrayType = = - 1 ) {
return ; // unsupported