Commit Graph

  • bc6c3cd93e Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list Kae..pl 2014-03-04 14:03:09 +0000
  • dc045d9630 Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list Kae..pl 2014-03-04 14:03:09 +0000
  • b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. Used AnimChannel's clampWrapTime method for consistency, and refactored it in an AnimationUtils utility class. rem..om 2014-03-02 08:52:45 +0000
  • 743e5d1963 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. Used AnimChannel's clampWrapTime method for consistency, and refactored it in an AnimationUtils utility class. rem..om 2014-03-02 08:52:39 +0000
  • 655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware rem..om 2014-02-23 12:28:36 +0000
  • 87b84949ab Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware rem..om 2014-02-23 12:28:31 +0000
  • 7d6ea02b90 Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. Kae..pl 2014-02-22 17:51:45 +0000
  • 561b1c2ddf Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. Kae..pl 2014-02-22 17:51:45 +0000
  • ddd12b88b8 SDK: - update documentation nor..67 2014-02-17 14:14:32 +0000
  • 826900a5d3 LightScatteringFilter : changed the way the light shafts are blended into the original scene. rem..om 2014-02-16 13:44:22 +0000
  • f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. rem..om 2014-02-16 13:44:17 +0000
  • b997470504 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread http://hub.jmonkeyengine.org/forum/topic/light-scattering/#post-207641 Chose the second proposition. rem..om 2014-02-16 13:42:30 +0000
  • 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread http://hub.jmonkeyengine.org/forum/topic/light-scattering/#post-207641 Chose the second proposition. rem..om 2014-02-16 13:42:25 +0000
  • 2e3912e253 SDK: - fix fbx import nor..67 2014-02-14 16:26:21 +0000
  • fb02f3d95c - add svn merge infos nor..67 2014-02-14 02:57:21 +0000
  • c439fc91ba Added support of UInt vertex indexes on iOS if available Kostya 2014-02-14 02:00:01 +0000
  • 48c7183385 - re-add some depth func stuff from ios renderer (only stable branch) nor..67 2014-02-13 22:09:44 +0000
  • f881fa7851 - re-add some depth func stuff from ios renderer (only stable branch) nor..67 2014-02-13 22:07:36 +0000
  • c8e6878b64 - re-add some depth func stuff from ios renderer (only stable branch) nor..67 2014-02-13 22:02:02 +0000
  • 02841d4295 - remove depth func stuff from ios renderer (only stable branch) nor..67 2014-02-13 20:48:44 +0000
  • cacef7564a - add merge info nor..67 2014-02-13 19:31:04 +0000
  • 0e75269405 - merge jdk version info nor..67 2014-02-13 19:30:42 +0000
  • d29e95da06 - update jdk version info nor..67 2014-02-13 19:28:37 +0000
  • 22c77b954c Update 3.0.5 - add pre-alpha ios renderer - fix FilterExplorer property updates - add support for blender 2.69 - prepare for new installer nor..67 2014-02-13 18:26:12 +0000
  • e645ff1c8d - use both blender versions in BlenderTool nor..67 2014-02-13 18:11:19 +0000
  • ed5f1d0dee - use new blender version in BlenderTool nor..67 2014-02-13 17:44:46 +0000
  • b638dff880 - include effects package when building blender importer nor..67 2014-02-13 17:03:28 +0000
  • 9df246324d iOS - add audio renderer based on android native renderer (WIP, needs naming cleanup) nor..67 2014-02-13 00:28:26 +0000
  • eac0f14cab SDK - use blender 2.69 for building SDK installers nor..67 2014-02-12 13:34:43 +0000
  • 10f675b23b SDK - add FBX support via blender to SDK importer/converter nor..67 2014-02-12 13:28:37 +0000
  • 03892ed642 Enable VBO on iOS Kostya 2014-02-12 01:11:54 +0000
  • c5448f9aae Feature: added support for fog loading from blender file. Kae..pl 2014-02-11 15:46:36 +0000
  • 6132141f9f Feature: added support for fog loading from blender file. Kae..pl 2014-02-11 15:46:36 +0000
  • 5afe5b35c1 Added iOS java rendering classes Kostya 2014-02-09 15:28:47 +0000
  • be38e480b7 Initial iOS core library classes submit Kostya 2014-02-09 15:26:06 +0000
  • 2cc64abfa9 Applied abies patch so that the BatchNode.clone properly works. see http://hub.jmonkeyengine.org/forum/topic/batchnode-broken-on-clone/#post-258248 rem..om 2014-02-08 14:04:39 +0000
  • 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. see http://hub.jmonkeyengine.org/forum/topic/batchnode-broken-on-clone/#post-258248 rem..om 2014-02-08 14:04:34 +0000
  • cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure rem..om 2014-02-08 14:00:51 +0000
  • 4b02c8a952 Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox rem..om 2014-02-08 13:59:39 +0000
  • 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit rem..om 2014-02-08 13:57:48 +0000
  • 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself rem..om 2014-02-08 13:28:12 +0000
  • 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself rem..om 2014-02-08 13:28:01 +0000
  • 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks rem..om 2014-02-07 19:09:39 +0000
  • fd8a69707b Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks rem..om 2014-02-07 19:09:34 +0000
  • 8aeb523043 uses temporary variables instead of object creation; much faster & efficient phr00t 2014-02-07 02:22:33 +0000
  • 414a20fc5f temp boundingbox for shadowutil use phr00t 2014-02-07 02:20:16 +0000
  • 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 rem..om 2014-02-06 18:59:10 +0000
  • 54ab14e5ae Merged commits r11015 to gradle restructure branch. Made similar cleanup in other renderer implementations rem..om 2014-02-06 18:53:30 +0000
  • e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch. Moved the workaround for GLSL100 into the renderers instead of having it when selecting a technique rem..om 2014-02-06 18:49:35 +0000
  • 4ac9babeb2 Merged commit r11007 to gradle restructure branch rem..om 2014-02-06 18:38:24 +0000
  • 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). Kae..pl 2014-02-06 08:10:44 +0000
  • c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). Kae..pl 2014-02-06 08:10:44 +0000
  • fc8be06297 - Reverted the addition of the break; statement. dan..om 2014-02-05 19:38:07 +0000
  • 687eb0ff19 - Removed SafeArray usage as it wasn't used. - Added a forgotten break for cubemap texture parameters. - Imports and some code cleanup. dan..om 2014-02-05 15:19:15 +0000
  • 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. bre..om 2014-02-04 19:45:54 +0000
  • aa0b311495 Bugfix: fixed how blender importer handled ambient light. Kae..pl 2014-02-04 19:28:43 +0000
  • fa845e33c8 Bugfix: fixed how blender importer handled ambient light. Kae..pl 2014-02-04 19:28:43 +0000
  • b06cdfc77c use temp variables instead of creating new ones to improve memory usage phr00t 2014-02-04 19:28:02 +0000
  • 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance phr00t 2014-02-04 16:07:46 +0000
  • 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList phr00t 2014-02-04 16:06:29 +0000
  • 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList phr00t 2014-02-04 16:05:42 +0000
  • 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). Kae..pl 2014-02-03 14:10:15 +0000
  • 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). Kae..pl 2014-02-03 14:10:15 +0000
  • e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl rickard 2014-02-01 15:51:14 +0000
  • 3284164a25 Feature: added support for 'Copy transform' constraint. Kae..pl 2014-02-01 12:39:29 +0000
  • f50cf31f05 Feature: added support for 'Copy transform' constraint. Kae..pl 2014-02-01 12:39:29 +0000
  • 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. Kae..pl 2014-02-01 11:28:39 +0000
  • 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. Kae..pl 2014-02-01 11:28:39 +0000
  • 195a5bfb5b SDK: - display warning if asset file is not inside asset folder nor..67 2014-01-30 11:06:59 +0000
  • 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). Kae..pl 2014-01-25 12:45:38 +0000
  • 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). Kae..pl 2014-01-25 12:45:38 +0000
  • ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack nor..67 2014-01-24 13:25:30 +0000
  • 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. Bugfix: fixed an issue with blender 2.49 animation loading when ipo had no curves defined (NPE was then thrown). Kae..pl 2014-01-23 16:07:06 +0000
  • bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. Bugfix: fixed an issue with blender 2.49 animation loading when ipo had no curves defined (NPE was then thrown). Kae..pl 2014-01-23 16:07:06 +0000
  • 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. Kae..pl 2014-01-23 16:04:35 +0000
  • 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. Kae..pl 2014-01-23 16:04:35 +0000
  • f71490c7dd Updating blender sources to the most recent state. Kae..pl 2014-01-23 14:01:20 +0000
  • af58df2fc0 Swich geometry sorting to tim sort. rem..om 2014-01-22 21:51:42 +0000
  • aa5b782021 Swich geometry sorting to tim sort. rem..om 2014-01-22 21:47:16 +0000
  • 75e82e47f2 Fixed an issue in animControl where the onanimCycleDone was called too early. see http://hub.jmonkeyengine.org/forum/topic/onanimcycledone-called-before-animation-completes/#post-257008 rem..om 2014-01-20 08:57:56 +0000
  • 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. see http://hub.jmonkeyengine.org/forum/topic/onanimcycledone-called-before-animation-completes/#post-257008 rem..om 2014-01-20 08:57:18 +0000
  • bace22528f Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 rem..om 2014-01-19 23:38:19 +0000
  • 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 rem..om 2014-01-19 23:37:28 +0000
  • a0badf9d4c Add jar packaging for android native bullet builds iwg..ic 2014-01-15 17:45:41 +0000
  • 766ebef96d WIP: Add support to build the Native Bullet for Android (only building, not packaging into jar file yet) iwg..ic 2014-01-14 18:20:12 +0000
  • a8a664b76b Import commit 10930 from the experimental branch to support Bullet file list changes in the future (and fix build of Bullet 2.82) iwg..ic 2014-01-14 18:06:56 +0000
  • 5453d4f5e9 Improve checking of when to download and unzip the source OpenAL Soft files iwg..ic 2014-01-14 17:56:24 +0000
  • 5b2a661f56 Add support for downloading and building OpenAL Soft for native Android audio iwg..ic 2014-01-14 04:06:05 +0000
  • 71938ff80d fix android.mk for OpenAL Soft build iwg..ic 2014-01-14 03:34:43 +0000
  • 8069f10d30 add android ndk build path iwg..ic 2014-01-14 03:32:02 +0000
  • dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). Refactoring: animations method changes, less classes, more simple code Feature: BlenderKey will now require setting the mapping between animation (skeleton or spatial) and the animated model. Kae..pl 2014-01-13 19:02:35 +0000
  • a845665cca gradle-restructure: - extend jme3-examples "dist" target (WIP) nor..67 2014-01-13 13:20:20 +0000
  • d7189e6aa4 Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. rem..om 2014-01-12 19:32:49 +0000
  • e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. rem..om 2014-01-12 19:31:56 +0000
  • ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up rem..om 2014-01-11 13:01:40 +0000
  • 912f560f6e Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up rem..om 2014-01-11 13:01:24 +0000
  • 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered rem..om 2014-01-11 12:53:09 +0000
  • db3f3c16d2 Filters have now a displayDebug method called adfter the filter has been rendered rem..om 2014-01-11 12:52:39 +0000
  • e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) jul..om 2014-01-10 18:35:33 +0000
  • 36235521b8 Switches to JOGL 2.1.4 (build 1198) jul..om 2014-01-10 18:11:31 +0000