- remove depth func stuff from ios renderer (only stable branch)

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/3.0final@11047 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
nor..67 11 years ago
parent cacef7564a
commit 02841d4295
  1. 29
      engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java

@ -160,20 +160,21 @@ public class IGLESShaderRenderer implements Renderer {
context.wireframe = false;
}
*/
if (state.isDepthTest() && !context.depthTestEnabled) {
JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
JmeIosGLES.checkGLError();
context.depthTestEnabled = true;
} else if (!state.isDepthTest() && context.depthTestEnabled) {
JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
JmeIosGLES.checkGLError();
context.depthTestEnabled = false;
}
if (state.getDepthFunc() != context.depthFunc) {
JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
}
// if (state.isDepthTest() && !context.depthTestEnabled) {
// JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
// JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
// JmeIosGLES.checkGLError();
// context.depthTestEnabled = true;
// } else if (!state.isDepthTest() && context.depthTestEnabled) {
// JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
// JmeIosGLES.checkGLError();
// context.depthTestEnabled = false;
// }
// if (state.getDepthFunc() != context.depthFunc) {
// JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
// context.depthFunc = state.getDepthFunc();
// }
if (state.isDepthWrite() && !context.depthWriteEnabled) {
JmeIosGLES.glDepthMask(true);

Loading…
Cancel
Save