Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10980 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -192,10 +192,10 @@ public abstract class Filter implements Savable {
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}
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public void cleanup(Renderer r) {
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r.deleteFrameBuffer(renderFrameBuffer);
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r.deleteImage(renderedTexture.getImage());
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renderFrameBuffer.dispose();
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renderedTexture.getImage().dispose();
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if(depthTexture!=null){
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r.deleteImage(depthTexture.getImage());
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depthTexture.getImage().dispose();
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}
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}
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}
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@ -378,13 +378,14 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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viewPort.getCamera().setViewPort(left, right, bottom, top);
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viewPort.setOutputFrameBuffer(outputBuffer);
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viewPort = null;
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renderManager.getRenderer().deleteFrameBuffer(renderFrameBuffer);
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renderFrameBuffer.dispose();
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if(depthTexture!=null){
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renderManager.getRenderer().deleteImage(depthTexture.getImage());
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depthTexture.getImage().dispose();
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}
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renderManager.getRenderer().deleteImage(filterTexture.getImage());
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filterTexture.getImage().dispose();
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if(renderFrameBufferMS != null){
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renderManager.getRenderer().deleteFrameBuffer(renderFrameBufferMS);
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renderFrameBufferMS.dispose();
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}
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for (Filter filter : filters) {
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filter.cleanup(renderer);
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@ -560,4 +561,4 @@ public class FilterPostProcessor implements SceneProcessor, Savable {
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viewPort.setOutputFrameBuffer(renderFrameBuffer);
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}
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}
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}
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}
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