shadowislord
aa03d73595
Merge pull request #184 from davidB/fix_fb_depth24stencil8
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Add support of Depth24Stencil8 into *Renderer
10 years ago
David Bernard
4fdde38bc2
Merge remote-tracking branch 'upstream/master' into fix_fb_depth24stencil8
10 years ago
David Bernard
37da17e3eb
add support of DepthStencil into *Renderer
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+ a test app
- only tested on desktop with Lwjgl
10 years ago
shadowislord
84046018ba
Avoid use of LWJGL specific ContextCapabilities class.
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Instead parse GL_EXTENSIONS and use that to determine supported features.
10 years ago
shadowislord
18b9ef5540
Refactor Android system
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* Minor clean in context creation
* Remove AndroidGLSurfaceView (it wasn't doing anything)
* Delete AndroidTimer. Now android will be using NanoTimer
10 years ago
shadowislord
26d8ae8942
android natives: add updated builds
10 years ago
shadowislord
e1a3d2e79f
Updated STB image build script
10 years ago
shadowislord
883ff7da71
Apply same fixes from OpenAL Soft to STB image loader.
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Also make sure it works with the latest version from the website (which is downloaded automatically).
10 years ago
shadowislord
756497fb92
Specify TARGET_PLATFORM properly (:= instead of =)
10 years ago
shadowislord
393009ec2d
Fix OpenAL Soft for Android
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* Upgrade to latest OpenAL Soft (1.16)
* Don't specify TARGET_PLATFORM on command line as that causes weird issues
* Specify target platform via APP_PLATFORM in Application.mk and TARGET_PLATFORM in Android.mk
10 years ago
shadowislord
4050b7cbbf
* Require alpha discard define to be set in order to enable the alpha discard feature (for multi pass lighting shader)
10 years ago
shadowislord
22ab7c11c7
* Ensure cubemaps have square dimensions before uploading
10 years ago
shadowislord
7860ccca52
* Use mipmap minification modes only if mipmaps are actually available
10 years ago
shadowislord
4d7dcc17bb
* Don't depend on ContextCapabilities for determining OGL / GLSL versions
10 years ago
shadowislord
e225e6ff89
* Move certain render context specific fields from Renderer into RenderContext
10 years ago
Nehon
c55717141e
Single pass lighting implementation.
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Along with some light shaders refactoring and clean up
10 years ago
shadowislord
3ef5505faa
Allow render buffers to use 'Depth' format even if depth textures are not supported.
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Fixes post processing on GPUs without depth texture support (e.g. NVIDIA Tegra)
10 years ago
shadowislord
c274675660
FilterPostProcessor: Add fallback to RGB8 in case RGB111110F is not supported (OGL2 / ES2 GPUs)
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Post processing now works on Android again.
10 years ago
jmekaelthas
592d0a0793
Feature: added support for creased edges in subdivision surface
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modifier.
10 years ago
shadowislord
3fa56c9467
Fix texture alpha channel not working on Android due to it premultiplying it by default. Fixes terrain shader.
10 years ago
neph1
2c38efe051
A bunch of basic ShaderNodes
10 years ago
jmekaelthas
0c27026978
Bugfix: fixed a bug that caused NPE to be raised when Subsurface
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modifier worked on an edge without faces.
10 years ago
jmekaelthas
f364d66640
Feature: added support for subdivision surface modifier.
10 years ago
Nehon
73b7061b0b
Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash
10 years ago
Nehon
6e287d0ef2
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
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Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
10 years ago
Nehon
260eb128f6
fixed typo in MAterialDebugAppState
10 years ago
Nehon
8f43da58ae
Better spotlight vs frustum intersection check and with a testcase
10 years ago
Nehon
d5c96d84ee
Fixed initialization issues in ChaseCameraAppState
10 years ago
Nehon
24a971a186
Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer
10 years ago
jmekaelthas
34cdd21488
Feature: improved IK algorithm by taking axis locks for bones into
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consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
10 years ago
jmekaelthas
de2d7eebf7
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
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was on the mesh that had no vertex groups.
10 years ago
jmekaelthas
9efa32a250
Bugfix: improvements to Inverse Kinematics constraint.
10 years ago
Nehon
9cd1a514a6
Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.
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Also fix some static constant calls the non static way in MotionPath
10 years ago
shadowislord
e15b86d0ba
Merge pull request #181 from abies/IterableGeometryList
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Added Iterable<Geometry> support for GeometryList
10 years ago
jmekaelthas
90d62218ed
Feature: added reading edge crease and if it belongs to a face or not
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(this will be used by some modifiers soon).
10 years ago
jmekaelthas
6dc8ff521a
Feature: added an option to blender key that allows user to set the
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width of edges unattached to any faces in the mesh.
10 years ago
abies
9484f1f4b4
Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements
10 years ago
Nehon
dd7ea3d2a7
Fixed Spline and MotionPath init issue when setting a curve tension before adding way points
10 years ago
jmekaelthas
13b433e434
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
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after temporal mesh triangulation.
10 years ago
jmekaelthas
6e05304d26
Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
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face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
10 years ago
normen
1992da3471
Merge pull request #180 from Utlaen/patch-1
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PhysicsCollisionEvent getPositionWorldOnA() stack overflow
10 years ago
Utlaen
1ddb8c22da
https://github.com/jMonkeyEngine/jmonkeyengine/issues/179
10 years ago
Rémy Bouquet
f5f2fa360c
Merge pull request #178 from davidB/mrt_fix
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fix: examples/TestMultiRenderTarget.java to display tank (deferred) + en...
10 years ago
David Bernard
8c10173775
enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s)
10 years ago
David Bernard
8ac5e70bd9
fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen.
10 years ago
Normen Hansen
160cdb9d0d
fix issue with setGravity/getGravity in native bullet
10 years ago
Normen Hansen
3a3145df09
Add RootNodeAppState, managing and updating a rootNode in an AppState
10 years ago
Normen Hansen
4a0529d2cb
SDK:
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- remove unused imports in Nifty Editor that fail to compile on JDK8 (?)
10 years ago
jmekaelthas
e18ffccf8a
Feature: added support for mask modifier.
10 years ago
shadowislord
b39772c401
Fix JDK6 compliance
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syntax error in TestInstanceNode
10 years ago