Commit Graph

4496 Commits (fbe32ee6221c1e59b34b6019aba0b42c902b60ab)
 

Author SHA1 Message Date
shadowislord d0a3ffe06c Make sure the 7z command is available prior to using it 10 years ago
shadowislord d88cbc3f87 Do not execute Android NDK, but extract via 7z 10 years ago
shadowislord c25fee7048 Try to fix the build again .. 10 years ago
shadowislord beecab863a Make Travis CI fetch Android NDK (see if it works ..) 10 years ago
shadowislord c3542649b5 Fix the issue mentioned in PR #186 10 years ago
shadowislord c8a2a7260e Correct the previous PR a bit 10 years ago
shadowislord 29be17fa35 Merge pull request #187 from NemesisMate/master 10 years ago
shadowislord d7a152e9a8 TremorAndroid: properly set the 'LIMIT_TO_64kHz' define 10 years ago
shadowislord ba91da8db4 Tremor decoder now working on Android 10 years ago
shadowislord 0c83407f99 Try to fix Travis build error 10 years ago
NemesisMate c1ce9b0779 Fixed "float2" added by some generators 10 years ago
shadowislord 2556f67a15 Implemented the rest of the missing functions in NativeVorbisFile 10 years ago
shadowislord acdeba4a4d Travis: Use Oracle JDK8 for building 10 years ago
shadowislord 54979b33e3 Enable SDK build again by default (seems to work on Travis now) 10 years ago
shadowislord 891ffa175d More work on vorbis decoder 10 years ago
shadowislord d8c5985a73 Disable SDK build by default (maybe Travis can handle it then) 10 years ago
shadowislord 5f84147154 Fix issue where loading material parameters from J3O would fail 10 years ago
shadowislord d6e427a50f Update .gitignore with new ignore files for jme3-android-native project 10 years ago
shadowislord 95ae7c386f Added the travis.yml file, maybe it will do something interesting 10 years ago
shadowislord e17375665d Fix crash when loading ogre models due to changed lighting material 10 years ago
shadowislord 302ca00a3c Remove STBI image libs which will not be used anymore 10 years ago
shadowislord 89aac97a4a Fix crash when using AndroidNativeImageLoader due to changed lib name 10 years ago
shadowislord 5f0c2035c1 android native improvements 10 years ago
Nehon 603432790b Fixed Gaussian blur weighting thanks to http://hub.jmonkeyengine.org/forum/topic/gaussian-blur-shader-issue/ 10 years ago
shadowislord 14bfc7e166 Minor cleanups (no functionality change) 10 years ago
shadowislord e6df8b1e49 Remove deprecated ConfigType 10 years ago
shadowislord 1a8e6f1644 Reuse bindProgram in OGLESShaderRenderer 10 years ago
shadowislord 4717e7006f Goodbye, OpenGL1 10 years ago
shadowislord c2b9b8a2e1 Fix JDK8 build for the rest of SDK plugins 10 years ago
shadowislord 5905a684ad Fix SDK build on JDK8 10 years ago
shadowislord 0c41d1725f Remove deprecated formats from Image (w/o changing enum ordinal) 10 years ago
shadowislord eaa5a15f39 Remove use of deprecated image formats (IOS) 10 years ago
shadowislord 1dfa4d4c0d Remove usage of deprected image formats (JOGL) 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
shadowislord b7a4faebf0 Remove deprecated fields from AndroidHarness 10 years ago
shadowislord bbd6c613f0 Reduce "Integer" class churn in rendering statistics 10 years ago
shadowislord ff55522f78 Change flow in STBI build script to ease development 10 years ago
shadowislord 17f130615a Update STBI .so based on latest changes 10 years ago
shadowislord a015e0836f Remove commented out code since it will not be used anymore 10 years ago
shadowislord 7057e9cb18 Android native image loader rewritten from scratch 10 years ago
shadowislord b83603cd8f Added support for ETC1 compression (regular OGL only for now) 10 years ago
shadowislord 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) 10 years ago
Nehon 81fe180713 Better Single pass test 10 years ago
jmekaelthas 30d89da190 Bugfix: fixed a crash that occured after changes in Materials' 10 years ago
kaelthas 550063367e Bugfix: fixed issues with subdivision surface modifier. 10 years ago
shadowislord 3992ed89af Fix point sprite on Android. Fixes issue #82. 10 years ago
shadowislord 15f35fc5c6 Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor. 10 years ago
shadowislord bf2656abf3 If we are loading a material from a J3O file, do not crash on missing material parameters, but log it instead. 10 years ago
shadowislord b7ae8e6e3a Fix issue #127 10 years ago
shadowislord a9d8faf39e Modify TestDepthStencil to be simpler (based on TestFBOPassthrough) 10 years ago